from VE:
Just checking out the latest buzz on Sierra's 3D RTS (set in space), Homeworld over on Homeworld.org and spotted the following nugget of news (posted by Keith Hentschel, one of graphics programmers):
As far as graphics cards go, Homeworld has been predominantly developed using Voodoo Graphics and Vooodo^2's w/ OpenGL, not only because of the quality of 3Dfx's boards but because of our choice of development OS - NT 4, which lacks a recent version of DirectX. We support OpenGL & Direct3D (DirectX 6), and I recommend using OpenGL if you've got a Voodoo and Direct3D otherwise (most vendors are putting more optimization effort into their D3D drivers, but quality of OpenGL support has improved by leaps and bounds in the past few months especially). Myself, I've switched over to using the TNT w/ D3D Homeworld - fantastic looking output, and framerate remains quite high even at 1600x1200 (you really have to see it to believe it).
A note about Glide: we currently have Glide support for 3Dfx cards and may ship with it, but I have qualms about dedicating my time to support a vendor's proprietary API, regardless of their marketshare. I'll take another look at Glide after the final round of OpenGL optimizations is done and if 3Dfx's hardware runs just as fast in OpenGL as in Glide, Glide support will be axed (and not missed). |