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Technology Stocks : 3DFX

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To: John Finley who wrote (9446)12/8/1998 11:28:00 PM
From: Jeff Lins   of 16960
 
from VE:

Just checking out the latest buzz on Sierra's 3D RTS (set in space), Homeworld over on
Homeworld.org and spotted the following nugget of news (posted by Keith Hentschel, one of
graphics programmers):

As far as graphics cards go, Homeworld has been predominantly developed using
Voodoo Graphics and Vooodo^2's w/ OpenGL, not only because of the quality of
3Dfx's boards but because of our choice of development OS - NT 4, which lacks a
recent version of DirectX. We support OpenGL & Direct3D (DirectX 6), and I
recommend using OpenGL if you've got a Voodoo and Direct3D otherwise (most
vendors are putting more optimization effort into their D3D drivers, but quality of
OpenGL support has improved by leaps and bounds in the past few months
especially). Myself, I've switched over to using the TNT w/ D3D Homeworld -
fantastic looking output, and framerate remains quite high even at 1600x1200 (you
really have to see it to believe it).

A note about Glide: we currently have Glide support for 3Dfx cards and may ship
with it, but I have qualms about dedicating my time to support a vendor's proprietary
API, regardless of their marketshare. I'll take another look at Glide after the final
round of OpenGL optimizations is done and if 3Dfx's hardware runs just as fast in
OpenGL as in Glide, Glide support will be axed (and not missed).
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