Contrary to fanboy fable, designers do not like Apple's trends in interface design. And for good reason, it is anything but modern. The bus is departing, and Apple is still designing for the last decade, if not century.
  Designers Criticize Apple's User Interface For OS X and iOS 
  "Austin Carr notes that a number of user interface designers have become increasingly  critical of Apple's approach to software user interface design. Much of their censure is directed against a trend called  skeuomorphism, a term for when objects retain ornamental elements of the past that are no longer necessary to the current objects' functions, such as calendars with faux leather-stitching, bookshelves with wood veneers, fake glass and paper and brushed chrome. A former senior UI designer at Apple who worked closely with Steve Jobs said, 'It's like the designers are flexing their muscles to show you how good of a visual rendering they can do of a physical object. Who cares?' The issue is two-fold: first, that  traditional visual metaphors no longer translate to modern users; and second, that excessive digital imitation of real-world objects creates confusion among users. 'I'm old enough, sure, but some of the guys in my office have never seen a Rolodex in real life,' says Designer Gadi Amit. 'Our culture has changed. We don't need translation of the digital medium in mechanical real-life terms.  It's an old-fashioned paradigm.' One beneficiary could be Microsoft, where the design of Windows 8 distances itself from skeuomorphism by  emphasizing a flat user interface that's minimalist to the core: no bevel, no 3-D flourishes, no glossiness and no drop shadow." |