SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Technology Stocks : C-Cube
CUBE 36.31-0.9%3:59 PM EST

 Public ReplyPrvt ReplyMark as Last ReadFilePrevious 10Next 10PreviousNext  
To: BillyG who wrote (25204)11/13/1997 1:05:00 PM
From: DiViT   of 50808
 
Intels Open Arcade Architecture...

developer.intel.com
2.1 Goals of design

The system should yield the "best of both worlds"; both the PC's standardization, flexibility, and innovation and the arcade's high-speed immersive experience. It should provide:

- Open, non-proprietary PC-compatible architecture
- Investment protection through upgradability, reusability and reconfigurability
- Great graphics and video
- Realistic sound
- Flexible input device architecture
- Network Connectivity
- Simple and unsubvertable user interface
- Maintainability
- Low cost, low wattage

In detail, the above goals imply many facets beyond the current non-PC dedicated arcade machines:

- Open, non-proprietary PC-compatible architecture
-- Intel Architecture CPU, compatible with huge software base and many development tools, providing software developers a platform which will provide a huge consumer base for future home software sales.
1 - PC economy and media, with inexpensive interchangeable devices including
--- IDE drives, CD-ROMs, DVD, floppy disks
--- Microsoft Windows*95, Windows*98, and Windows NT* Operating System(s),
--- DirectX* Media API, and OpenGL* software infrastructures
2 - Investment protection through reusability, upgradeability and reconfigurability for various game genres
--- new game software applications
--- faster processors
--- multiprocessing option
--- reusable and reconfigurable control panels and peripherals
--- system RAM additions
--- graphics RAM additions, graphics card replacements
--- special-purpose cards, like video capture
3 - Great graphics and video
--High-performance high-quality high-resolution 3D graphics acceleration
--Optional MPEG-2 real-time video decode
--Large high-resolution monitor or TV display, perhaps multiple displays
4 - Realistic sound - 3D, multi-speaker, full-duplex, CD-quality audio.
5 - Flexible input device architecture
--- Interchangeable standard interfaces to I/O devices
--- RS-232 serial
--- Parallel port
--- PS-2 style mouse/keyboard
--- USB (Universal Serial Bus)
---Compatible with Arcade-quality Game Control Interface devices: arcade-style analog and digital controls, coin-mechanisms, and bill acceptors.
6 - Network Connectivity
---High-bandwidth, both Local (LAN) and Internet - multiplayer games, system
---management, convenient and secure SW updates
---Standard modem for internet access and remote service
7 - Simple and unsubvertable interface to gaming customers
---copy-protection to prevent piracy of arcade game content by arcade
---operators
---privilege-level password SW to prevent data or HW manipulation by non-administrators
---no need or ability for users to navigate the Windows GUI
8 - Maintainability
---Built-in diagnostics
---Remote service or software upgrade via network or modem
---Low cost, low wattage
---Built-in APM power management

2.2 Feature Summary

To implement the goals, the system should include:

Pentiumr II processor at 233MHz or faster

- 512 KB Level 2 cache support
- Low-profile form factor (NLX uniprocessor motherboard)
- System RAM 32 MB minimum, expandable to 256 MB of EDO or SDRAM
- High performance 2D and 3D Graphics acceleration
- 4+ MB graphics RAM
- ATI 3D Rage* Pro or equivalent 2D performance
- Must support DirectDraw version 5 or later, Windows 95, 98, and NT
3Dfx Voodoo Graphics* or equivalent performance - 181 ZD 3D Winmarks 1.0 recommended
- - 400+ Kpoly/sec sustained geometry processing rate
- - 45+ Mpix/sec peak fill rate for 3D bilinear-filtered Gouraud-shaded Z-buffered dithered 16-bit-color texture-mapped
- 4MB of texture memory

Graphics Options:

- TV output (NTSC/PAL S-Video) option as required to connect to large monitors
- MPEG-2 decoder HW
- Video Capture
- Multiple monitor support
- Stereo Enhanced 3D DirectSound-compatible Audio
- - 16-bit 44kHz Sound Blaster Pro* compatible
- - Dolby* Digital (AC-3) surround sound decoder (software or hardware)
- - (Optional) Hardware downloadable wavetable synthesis
Connectivity
- 100 Mbps Ethernet -- Intel EtherExpressT PRO/100B PCI LAN, or equivalent
- 56.6 Kbps internal modem, H.324 compatible; ISDN/T1 line preferred.
- Bus-master IDE controller with up to 4 IDE drives
- Supports "Ultra 33" synchronous DMA
- Optional:
- - 16x CDROM drive
- - DVD drive
- 2 Universal Serial Bus 1.0 (USB) connectors
- PCI 2.1 compliant with 3 PCI expansion slots
- At least 2 ISA expansion slots, 1 shared with PCI
- Optional copy-protection - via parallel-port "dongle" or "key"

...

2.6.5 MPEG-2 Video Decode

MPEG-2 video decode is recommended to handle encoded video streams for DVD-based applications. The decoder may reside on the DVD controller card, or graphics card, or motherboard. Higher-MHz systems may even decode MPEG-2 in software alone
The MPEG-2 decoder should meet the following requirements:

Must comply to industry standard MPEG-1 and MPEG-2
Must support throughput rates of 15 Mb/s at 720x480 resolution with 4:3 and 16:9 aspect ratios There is NO software solution that can do this!
30 fps video rate, 24 fps film rate
Synchronization between audio and video streams
Sub-picture and navigation support
Balanced CPU utilization to allow additional processor-tasking applications to behave in an acceptable fashion during concurrent use.
Report TOU ViolationShare This Post
 Public ReplyPrvt ReplyMark as Last ReadFilePrevious 10Next 10PreviousNext