John, i wholeheartedly find all this a boon for we who wallow in this stuff, Maya is a great start down the road, but it'll be V2.5 before it all clicks with rendering, smart surfaces, and tracking interfaces to cameras and lighting. (i have to drop $13K this week for a camera tracking utility) i look at this as what i still want to be doing 5 years from now. but i still think that the market is going to radically reshape the business model and attitudes of A/W's mgmt.Sony and ILM will survive, but many of the bigger shops have fallen recently to smaller, leaner more creative competition. it's Tippet who did Troopers and Pixel Envy who did Volcano and now Xfiles, that are the future, much smaller shops. and John, i'm thrilled to hear you embraceing Maya over MS3, i'm quite happy with it as a start. i'm working on my film, "Nanophilia" which is all about magnetism and electro-sexual physics between 1880-1920, so all that high frequency/high voltage lab stuff was made for Maya:) vincent |