My estimate for Q3:
Q2A Q3E ------ ------ Net sales $29,325 $35,050 Cost of sales 13,611 15,346 Royalties 4,922 7,500 Product development 1,521 1,800 Selling 3,775 3,600 General & admin. 1,840 2,100 ------ ------ Total expenses 25,669 30,346 ------ ------ Operating income $ 3,656 $ 4,704 Interest income 310 275 ------ ------ Pretax income 3,966 4,979 Tax provision 1,083 1,693 ------ ------ Net income $ 2,883 $ 3,286 ------ ------ EPS $0.37 $0.41 ------ ------ Average shares 7,799 8,000
------- Reasons: Q3- Lower cost of sales, offset by higher royalties, higher tax rate and higher number of shares out.
Product development correlates roughly to programmer/developer headcount. The big increase is due to the addition of the GameFX people on the payroll, as well as some increased external development. I believe that it will continue to increase from 3.2% of 1998E sales to 4.4% of 1999E sales. This compares to 1.8% of 1997 sales.
I don't know the reason for the PSX delays, except for BASS, which wasn't good enough to ship with the PC game. I don't believe that THQ is losing faith in the PSX market. But with increased competition from other titles, THQ wants to make certain that their games are as good as possible. I agree that many of THQ's PSX games have been less than wonderful (to say the least). Much of this is related to the developer. For example, XING was pretty bad, IMNSHO. They made K-1 and Bravo. Ray Tracers was made by Taito, who is making G.Darius. Taito is a better developer. The problem was not that Ray Tracers was bad, but that it was too short. Consequently, the game mags recommended renting it. Ghost was very good, but it was only popular with certain gamers. Granstream is similar, although it should have more broad appeal. Broken Sword was best used with a PSX mouse, which many players didn't have. And it had some minor gameplay issues. It really was better on PC. It remains to be seen, but I truly believe that the upcoming PSX titles will be more successful, either because of the license (Rugrats), niche (Brunswick, BASS), or gameplay (G.Darius, Penny Racers).
I'm not counting any reorders of Nitro in Q3, because I'm guessing that enough was shipped in Q2. Nitro isn't nearly as popular in Europe as it is in the US. And I think that the domestic market has enough of Nitro at the current price point.
Two things. First of all, GKM has been obsessed with using a fully taxed model, as have several THQ analysts. While this provides for a nice, stable comparison, I think it's ridiculous. The fully taxed rate McGowen is using is 38%. I don't think that THQ will pay 38% any time in the next few years. For one thing, the NOL will have a positive, albeit small effect. Second, the international operations can effectively lower the overall tax rate, Gysi said to expect 33-34% in Q3 and Q4. I'm using 34%, to be conservative, FWIW. The second issue is that Gysi low-balled the gross margin question completely. I see 56% gross margins for the rest of the year, as well as the full year. That's a 1000 basis point improvement from last year, not 300-500 like he just said. Of course, I could be wrong, but the product mix is fairly indicative of the gross profit. The only major variable is total sales.
I firmly believe that GKM is an analyst of limited value, as the estimates and "insights" are fairly worthless, IMNSHO. A client/broker of GKM would learn much more by reading the THQ thread than he would by reading this "analysis."
Todd |