Bad news for the apple fans. Sorry if already posted but this is from rec.games.programmer:
********************************************************************* For those that don't know, John Carmack is the programming wizard at id who helped bring about the 3D 1st person game revolution. Originally, some of you may know, id used Nextstep to create Doom & Doom 2, later switching to Win NT for the Quake games. Here's what he recently posted in his .plan about Rhapsody and Apple's policies:
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Carmack On Rhapsody 3/22/98, 11:32:00 AM
Following up on a Rhapsody comment in a previous .plan, John Carmack updated his .plan with some talk about Rhapsody:
I haven't given up on rhapsody yet. I will certainly be experimenting with the release version when it ships, but I have had a number of discouraging things happen. Twice I was going to go do meetings at apple with all relevent people, but the people setting it up would get laid off before the meetings happened. Several times I would hear encouraging rumors about various things, but they never panned out. We had some biz discussions with apple about rhapsody, but they were so incredibly cautious about targeting rhapsody for consumer apps at the expense of macos that I doubted their resolve.
I WANT to help. Maybe post-E3 we can put something together. The SGI/microsoft deal fu--ed up a lot of the 3D options. The codebase that everyone was using to develop OpenGL ICDs is now owned by microsoft, so it is unlikely any of them will ever be allowed to port to rhapsody (or linux, or BeOS).
That is one of the things I stress over -- The Right Thing is clear, but its not going to happen because of biz moves. It would be great if ATI, which has video drivers for win, rhapsody, linux, and BeOS, could run the same ICD on all those platforms. |