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Forward Spin The 3-D race is on After a lot of false starts, 3-D is hot. And Intel is looking hungrily at a $1 billion market. But S3 got there first
By Bill Snyder
Who's afraid of Andy Grove? Not Gary Johnson. S3's feisty CEO figures that Intel's expected entry into the three-dimensional technology market is going to be something of a yawner. Intel, he says, may have run roughshod over the motherboard and chip-set businesses, but Grove and company "aren't going to wreak havoc in this market."
Bold words. But Johnson, whose company makes graphics chips, isn't the only one who thinks the proverbial 800-pound gorilla may slip on the graphics business. Major Intel 3-D products are late to market--and the buzz in the industry is that when they arrive late this year or early 1998, they may not be all that much of a threat. But the big news right now isn't Intel. It's the strength of the 3-D market. After fits and starts, it's finally beginning to take off. Estimates for this year's shipments of 3-D-enabled accelerators range from about 25 million to 40 million--compared with about 8 million last year. Mike Feibus, a principal of Mercury Research, figures the market for 3-D hardware for PCs will hit $1 billion this year and $2.4 billion in three years.
Sure, bullish estimates of growth in this market have been way off before. But now, the hardware--and the software--are starting to look mature. Last year, insiders joked snidely about "hardware deceleration." Software actually ran better without the accelerator chips. "Most of the chips are trash," John Latta, president of 4th Wave, an Alexandria, Va., consultancy, said last spring. But the second generation of graphics chips, just coming to market, is faster, has better image quality and allows for better game play, he says.
Another of last year's most troublesome problems--the lack of a standard API--has not been resolved. But a solution is closer. Microsoft, under sharp criticism from ISVs that said Direct3D was not up to the job, expects to release an improved version in June, says Mark Kenworthy, a Microsoft group program manager. "There were complaints, and some were valid," he concedes.
Without a single API, game developers were forced to write to proprietary interfaces developed by accelerator manufacturers. That was good for hardware vendors that could pay developers to write to their APIs. But it made life tough for ISVs that wanted their games on as many machines as possible. "That's about as much fun as having your teeth cleaned," grouses Bobby Kotick, CEO of Activision, a Los Angeles developer. Because so many ISVs decided to wait, Christmas '96 was something of a 3-D disaster.
Kotick will be spending less time in the dentist's chair this year. Despite lingering criticism, Microsoft's API is emerging as the standard. ISVs will still write to other APIs, but Direct3D is now looking like a safe choice. And that will ensure a reasonable--if not overwhelming--number of 3-D games on the shelf by Christmas.
You'll also see the beginnings of PC-based 3-D in the commercial space later this year--and a big surge in 1998, says S3's Johnson. "We're going to drive down the price so it will be a check-box item," he says. But price alone won't make 3-D pervasive in the commercial space. Compelling apps will. "Oracle is building VRML tools into its databases to allow better navigation and visualization," says Neal Trevett, marketing VP for 3Dlabs, a graphics chip maker. Lucent Technologies' Visual Insights allows network administrators to monitor Internet or other network traffic in 3-D, and software from other vendors renders city streets so well, an architect can remove smog with a click of the mouse.
With all of these opportunities, it's no surprise that some 36 hardware vendors are chasing the market. But the field is going to narrow, says Dataquest analyst Geoff Ballew. For now, S3 is the company to beat. But the successful challenger isn't likely to be Intel. At least not this year. "The Auburn processor (Intel's 3-D chip) could well be obsolete by the time it's introduced," says analyst Charles Boucher of UBS Securities. And samples of the chip set that will enable Accelerated Graphics Port--a very fast data path designed for 3-D--won't be in the hands of OEMs for another few months, says Mercury's Feibus.
While Intel struggles to catch up, S3 is acting like, well, Intel. Last year, S3 dethroned much larger Cirrus Logic as the No. 1 graphics vendor in the industry. Now it's entering new markets, building foundry capacity and taking an equity stake in smaller companies whose technology might push the graphics market ahead. "We want to be an industry enabler along with Microsoft and Intel," says Johnson. S3, which does not sell a retail product, has even launched its own version of the "Intel Inside" campaign with a blitz that includes radio spots and ads in Sports Illustrated and Rolling Stone. "We're going for mind share," says S3's Johnson.
Mind share for a component maker? Analysts are a bit skeptical. But with or without the mind share, S3 has captured a big chunk of market share. Last year, the Santa Clara, Calif., company sold between 5 million and 6 million 3-D accelerators, out of a total market of about 8 million, according to Mercury Research data.
But watch out for the gorilla. Next year's combination of demand for 3-D in the business space, the arrival of AGP and Intel's unmatched financial strength and manufacturing prowess could be very powerful. "You always need to be paranoid about a company like that," notes Johnson. Paranoid? Realistic is more like it. There are plenty of banana peels to go around. |