Fortune Entertainment Corp. - OTC:BB FETG. After some reorganization, the Company is on the right track. I'm sure this one is just about ready to go. Here's a newspaper article by the president. Some history, some information, etc...Note: The mention of an initial order for a large number of machines appears to be right around the corner.
Monday, September 6, 1999
Gaming company draws Maine into world of cyberspace poker
How it works
By ERIC BLOM, Staff Writer
¸ Copyright 1999 Blethen Maine Newspapers Inc.
BIDDEFORD ? William Danton is trying to bring a little taste of casino life to corner stores and Internet sites nationwide. He also hopes to play a hand in the casino business.
His company, Fortune Entertainment Corp., is poised to distribute its Fortune Tournament Poker video game in Maine and other states. The game will be played in casinos with cash bets, and for prizes via the Internet and in local shops on a no-purchase-necessary basis.
Fortune Entertainment will run its first test of an Internet game with Mainecoast.net, a Biddeford-based Internet provider, later this month. The company's 4,000 customers will compete for prizes by playing poker against one another online, for free.
Other Maine residents will then get a chance to play the game, either by buying a product sold through the contest's Internet site or by mailing in a post card. Again, prizes such as expenses-paid trips and restaurant gift certificates will be offered.
Also, Fortune Entertainment has reached agreements to place video poker machines at some Maine stores, Danton said. People who buy a certain amount of merchandise, or who send in a post card, will receive a token to play the game. Danton declined to identify the participating merchants.
Finally, the company has reached an agreement with the Mille Lacs Band of Ojibwe Indians in Minnesota for testing its machines. That agreement should lead to a deal this month for the introduction of 400 machines into the tribe's casinos, Danton said.
"We have many venues we can put our products into," Danton said.
The business plan is an ambitious attempt at a gaming comeback for Danton, an Old Orchard Beach businessman and former town councilor who worked to bring video poker machines to Maine in 1994.
The machines ? along with their new machine-less counterparts on the Internet ? allow players to compete against one another, tournament style. Each player receives an electronic deck of cards and tries to score as many points as possible, by getting good poker hands, in a single shuffle of the deck. The top point collector receives a prize.
State officials banned the machines in 1994, saying they violated gambling laws. Danton argued that the game did not constitute illegal gambling because it was a game of skill, not a game of chance. He took the state to court, and won when Justice Roland Cole ruled the game to be one of skill ? similar to a golf or bowling tournament ? rather than one of chance.
Then, in 1996, the Maine Legislature changed the law to specifically prohibit prize-awarding video games such as the one Danton offered, when the players paid something for a chance to win. A petition drive to reinstate the games never got off the ground.
Still, the experience did not kill the company, and its operation was purchased in 1997 by Fortune Entertainment. Fortune is publicly traded on the over-the-counter bulletin board under the symbol FETG.
In December 1998, Danton became president and chief executive officer of Fortune. Since then, he has been pursuing sales in a huge potential market.
Legal gambling produced $54.3 billion in revenue across the United States last year, according to Sebastian Sinclair, a Limerick resident who works as an analyst with Christian Capitol Advisors in New York City.
In addition to that, Fortune is chasing another enormous market: no-purchase-necessary games such as Pepsi's Star Wars promotion and McDonald's Monopoly contest. Those contests involve looking for particular game pieces in hopes of winning cash.
The psychological dynamic is similar for game players at casinos and corner fast-food restaurants, said William Gayton, a professor of psychology at the University of Southern Maine.
"It's fun," Gayton said. "It can be stimulating, especially in times of boredom. It offers instant satisfaction of desire."
That makes it a growth market, now that such games are becoming more socially acceptable than in the past.
For the gambling portion of its operation, Fortune Entertainment expects to focus primarily on Indian-run casinos, where regulatory approvals are easier to achieve. The ruling that the game is one of skill, rather than chance, should facilitate those approvals in many states.
Casino operators should prove interested in the machines for a variety of reasons, Danton said.
Players, rather than the house, front the prize money. That's an advantage for the casino over traditional slot machines, where big payoffs can happen before revenue is generated.
Also, many of Fortune Entertainment's machines can be networked together, increasing the size of the pots and player interest.
Falling computer prices are making the machines more affordable. A few years ago, customers would have had to spend a couple million dollars to set up this system. Now it can be done for $50,000, Danton said.
"Seven years ago," when Danton purchased the rights to the patented game technology, he said, "we didn't have the Internet, Pentium processors, encryption, none of that."
Also, this game is likely to be more popular than traditional video poker, Danton said, and that would make the machines more attractive to casino customers.
"You aren't playing against the machine, which is obviously rigged for you to lose over time," he said. "Ours is competitive."
Fortune Entertainment has purchased a stake in Sega Gaming Technology to use as a distributor of its game. And Fortune is moving ahead on other tracks, such as the Internet-based contests and in-store promotional games.
"What they are doing is something that's innovative, even in the gaming industry," said Sue Schneider, president and chief executive officer of The River City Group, which publishes Interactive Gaming News magazine from St. Louis, Missouri.
Many American gaming companies have been stymied in their effort to go online, even as the business is exploding overseas, she said.
"Traditional gaming companies in the United States have been relegated to the sidelines," she said.
Several states have determined that Internet gambling is illegal, and federal legislation is pending to outlaw it nationwide.
"You won't find many (online gambling operations) located in the United States, because if they do they run the risk of going to jail," Sinclair said. Foreign companies are getting almost all of a market that is likely to hit $1 billion in revenue this year, up from $651 million in 1998, he said.
So, efforts such as Fortune's no-purchase-necessary tournaments are important if American gaming companies are to get involved online.
This particular game should be appealing to players and, by extension, to people trying to use tournament poker as a marketing tool, said Shawn Beaudoin, a partner in Mainecoast.net.
"The neat thing, as I understand it, is that it is actually a skill-based entertainment game," he said. "It's not just random, like a McDonald's game."
Results from the Mainecoast.net contest, and similar tests in three other states, will be used in marketing the game nationwide, Danton said.
He does not expect the state to outlaw the no-purchase-necessary game here, as it did with his earlier attempt to bring video poker to Maine.
"If they want to shut down the site, they've got to do it to everybody: McDonald's, Taco Bell, Pepsi . . . , "he said. And now, as part of a public company, he has the resources to fight for his game, Danton said.
"Before, I was kind of vulnerable," he said.
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