Corporate Overview
Software Gaming Corp. produces, manages, distributes and implements software, data and entertainment solutions for consumers, businesses and organizations. The company is focused on providing advancement in three core industry sectors:
Online Entertainment Electronic Commerce Software Development
In the online entertainment sector, the company operates a popular online bingo game called BingoTown and two online casinos, Cyberspades 1.0 and Cyberspades Live 3D. The casino software is also marketed through a secondary website at www.oecasino.com. The 3D version of the casino offers panoramic gaming environments, multi-player games, live chat and stock quotes. In the electronic commerce sector, SGC holds exclusive rights to an international wire transfer service called GlobalWire. GlobalWire operates a proprietary software and hardware system called ChinaWire™ that wires money to China from Canada or the U.S, and eventually from other world markets. The company is currently developing and implementing web-based electronic commerce software solutions for profitable private clients. In the software development sector, SGC (through its wholly-owned subsidiary Beyond 2000 Solutions Ltd.) produces, markets and distributes in-demand software. These products include:
MFX 2000: The only fully automated tool on the market today enabling all businesses to achieve Y2K compliance prior to 2000. This software automatically corrects all operating systems, applications and data identified as Y2K non-complaint, when prompted by the end-user.
Intellifix 2000: A unique Y2K fix program that permanently fixes the year 2000 date issue in PC software as well as hardware few other Y2K programs can claim to do this.
Speed 98: CPU software that increases the overall performance of a PC's CPU by 35%.
TotalFax: Complete office management software enabling small businesses to have unlimited flexibility in how they communicate with their clients and suppliers.
Website Traffic Builder: a website registration and promotion program. These products are sold through consumer retail stores and through Soft Choice, a recognized national sales agent.
Figure 1.www.bingotown.com/bingo/
Figure 2.www.cyberspades.com
Figure 3.www.b2000solutions.com
Industry Statistics
Online Entertainment (Gaming) The online gaming industry is comprised of: casinos, sportsbooks, bingo games, multi-player online strategy games such as chess and checkers, and other games of chance. In 1997, published reports put the total number of operating online casinos at 15. Today, a roster on one "gambling portal" site lists well over 200. PC Computing magazine estimates that the Internet gaming market could reach as much as US$20-billion in revenues by 2001.
Electronic Commerce In an August, 1999 report published by eBusiness Journal, women now represent 45 per cent of the 9.2 million online book buyers, 38 per cent of the 7.2 million CD/video buyers, 24 per cent of the 5.4 million buyers of computer hardware and 53 per cent of the 4.5 million buyers of clothing. Women's top shopping items are clothing (6.9 million) and books (6.2 million), while men's top shopping items are cars/car parts (12.6 million) and computers (9.4 million). The small and untapped, yet growing popularity of online grocery shopping currently resulted in a minimal US$69-million dollar annual revenue for 1998. This sector is set to explode in the next two years with anticipated profits of $US250-million, and is expected to become the leader in online sales.
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