Personally think that the entertainment section of GNET is going to make the stockholders the most money (and I don't mean the current offerings, either..!)....with that in mind, I am reposting the PR re Hasbro, GNET, and Games.com.....
BTW....is is REALLY interesting to go back to ALL the PR releases since November....Truly amazing that so much could be accomplished in such a short time.... KLP
siliconinvestor.com
Hasbro and Go2Net to Develop Games.com, The Internet's Definitive Games Portal
PAWTUCKET, R.I. and SEATTLE, Dec. 15 /PRNewswire/ -- Hasbro, Inc. (NYSE: HAS) today announced plans for its online games portal Games.com and named Go2Net, Inc. (Nasdaq: GNET) -- currently the fastest-growing of the Internet's top 10 properties -- as its technology partner. The companies have reached an agreement in principle for a three-year licensing and distribution arrangement that paves the way for the development of an unequalled online gaming experience featuring Hasbro's global game brands such as MONOPOLY, CLUE, RISK, BATTLESHIP, and many others from MILTON BRADLEY, PARKER BROTHERS, WIZARDS OF THE COAST, MICROPROSE, ATARI and HASBRO INTERACTIVE.
Set to launch in mid-2000, Games.com will initially offer an extensive line-up of at least 50 branded games, most of which will be multi-player Java games. Games.com will also incorporate strong community features, including online chat capabilities, tournaments, plus an online store where consumers can purchase games and related products. Over time, Games.com will highlight Hasbro's powerful game content in six different channels: Family, Kids, Arcade, Game Shows, Sports and Avid Gamer.
"Games.com will be the ultimate online gaming experience as we roll out the world's favorite games to the Internet," said Alan G. Hassenfeld, Chairman and CEO of Hasbro. "In addition, our relationship with Go2Net will ensure that Games.com delivers all of the benefits of sophisticated technology in an easy-to-use, friendly interface."
"This collaboration is the first of its kind in the Internet gaming sector, leveraging Go2Net's software platform to deliver Hasbro's unmatched portfolio of branded games to the millions of people who play games online and who will ultimately access this content in broadband environments," said Russell C. Horowitz, Go2Net Chairman and CEO. "We are confident that Hasbro's games will become the most popular on the Web and are pleased to have the opportunity to offer Hasbro's games on The Go2Net Network. We look forward to working further with Hasbro in developing the Internet's definitive game offerings."
Hasbro and Go2Net expect to sign a definitive agreement during the first quarter of 2000, giving Hasbro access to leading edge technology. Go2Net will provide technology and engineering support to build out the site, plus software for community monitoring and management, chat features, and message boards. In addition, Hasbro would gain access to all the public domain games currently offered on, or being developed for, Go2Net's PlaySite (http://www.playsite.com), including chess, backgammon, solitaire, and spades.
Games.com will include three primary revenue sources, generating income via advertising, a Games.com store, and premium subscription services on the site. Hasbro and Go2Net will each share in the revenue generated from the sale of advertising and sponsorship. Go2Net will also receive fees for Games.com e-commerce transactions originating from Go2Net.
Go2Net will receive from Hasbro a $7.5 million fee for the license and access to Hasbro's most popular games for a licensed, co-branded Games.com offering on PlaySite. Separately, Hasbro and Go2Net will enter into a three-year development and service agreement to collaborate in the development and operation of Games.com. During 2000, Hasbro expects to spend approximately $60 million to develop and launch Games.com.
Games.com will be powered by the same highly scaleable technology platforms that enabled The Go2Net Network to become the fastest-growing of the Internet's top 10 properties in 1999. Its branded game site -- PlaySite -- is among the "stickiest" destinations on the Internet, with the average user visit lasting more than 45 minutes.
Go2Net's underlying games technology supports multiple platforms, including Windows (Windows 95, Windows 98, Windows NT), Linux, and Macintosh. This will enable universal access to Games.com and PlaySite through virtually any mechanism, including personal computers, broadband appliances such as set-top boxes, and other Internet devices.
Hasbro's formidable entrance into the emerging online games market will help make playing online a mainstream Internet activity. According to a recent Jupiter Communications report, the revenues relating to online games are forecast to exceed $1 billion in 2002, up from $41 million in 1997, while the online gaming audience is expected to reach 26.8 million by 2002, up from 2.0 million in 1997.
Games.com will offer games suited for all types of consumers -- avid and casual gamers alike. Its intuitive user interface will allow consumers to quickly and easily access the games they want to play; special tutorials and chat features will further simplify the experience. And for those who would rather watch first before playing, Games.com will allow users to watch games in progress from an "observation deck." In short, Games.com will offer the right content at the right time for game players worldwide.
About Go2Net, Inc.
Go2Net (http://www.go2net.com/) is a network of branded, technology- and community-driven Web sites focused on the categories of personal finance; search and directory; commerce and business services; and multi-player games. The company's Go2Net Labs division develops Web-related software and innovative technologies to enhance the features and functionality of the Go2Net Network's sites and for licensing to other companies. The Go2Net Network is home to many of the Internet's leading vertical brands, including: Silicon Investor in the personal finance category; Go2Net.com, MetaCrawler, Dogpile, and 100hot in the area of search and directory; HyperMart, Virtual Avenue, FreeYellow.com, Authorize.Net, Haggle Online, and WebMarket in the commerce and business services segment; and PlaySite in the area of multi-player games.
About Hasbro, Inc.
Hasbro is a worldwide leader in children's and family leisure time and entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. Both internationally and in the U.S., its PLAYSKOOL, KENNER, TONKA, ODDZON, SUPER SOAKER, MILTON BRADLEY, PARKER BROTHERS, TIGER, HASBRO INTERACTIVE, MICROPROSE, GALOOB and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world.
Certain statements contained in this release contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These statements may be identified by the use of forward looking words or phrases such as "anticipate," "believe," "expect," "intend," "may," "planned," "potential," "should," "will," and "would." Such forward-looking statements are inherently subject to known and unknown risks and uncertainties and Hasbro's and Go2Net's actual actions or results may differ materially from those expected or anticipated in the forward-looking statements. Specific factors that might cause such a difference include, but are not limited to, technical difficulties in adapting games to online format and establishing the online gaming site that could delay or increase the cost of the site becoming operational; the acceptance by consumers of the games and other products and services to be offered at the site; competition from other online game sites and other game playing formats as well as competition from other Internet companies for recruiting and retaining employees; the fact that the current business model for online gaming is new and may need to be revised, and the Company's online revenues may not be sufficient to cover the significant advertising expenditures required or the support, service and product enhancement demands of online users; the speed and reliability of the Internet and the performance of a user's service provider impact both e-commerce and online gaming but are out of the Company's control; and the impact of governmental regulation, including privacy restrictions, on the structure and operation of the site. Neither Hasbro nor Go2Net undertake any obligation to make any revisions to the forward-looking statements contained in this release or to update them to reflect events or circumstances occurring after the date of this release.
CONTACT: media, Wayne Charness, 401-727-5983, or investors, Renita O'Connell, 401-727-5401, both for Hasbro, Inc.; or media, Mark Peterson, 206-447-1595, ext. 299, or investors, John Ruljancich, 206-447-1595, ext. 337, both for Go2Net, Inc. |