Intel Investors - Intel is pushing Willamette & ITanium into the Game Development and Content Creation arenas -
"Intel Demonstrates Abilities of Next Generation Processors at Game Developers Conference
Intel Unveils New Tools for IA-Based Software Developers
At the conference, Intel will show a prototype Itanium(TM) processor-based workstation running a prototype 64-bit native version of Discreet 3D Studio MAX -- one of the most popular software applications to create content for games -- creating and rendering film-resolution images. The floating point performance and high memory address capability of the Itanium processor makes it key for development of 3D graphics and digital content, speeding up development time. "
Intel's involvement extends WELL BEYOND the X-BOX !
Paul
{=====================================} biz.yahoo.com
Friday March 10, 11:01 am Eastern Time Company Press Release
Intel Demonstrates Abilities of Next Generation Processors at Game Developers Conference
Intel Unveils New Tools for IA-Based Software Developers
SAN JOSE, Calif.--(BUSINESS WIRE)--March 10, 2000--Intel Corporation today at the Game Developers Conference highlighted many new development tools that can save developers both time and money when creating games on Intel Architecture.
Intel is also showing its latest Intel© Pentium© III processor at 1 GHz and previewing upcoming processor technologies for both creating and playing back high quality games.
The processor technologies featured at the conference include a new 32-bit microarchitecture processor, codenamed ``Willamette,' which will be introduced later in the year at speeds well over 1 GHz and will deliver the best gaming experience on a PC.
In addition, Intel is showing an Itanium(TM) processor-based workstation prototype for creating film quality pre-rendered game content. For those who like to play networked games from different computers within the home, game play over an Intel© AnyPoint(TM) Home Network will be shown.
``Intel Architecture is the best platform for developing -- and playing -- games, both on and off the Internet,' said Pat Gelsinger, vice president and general manager of Intel's Desktop Products Group. ``Intel has consistently delivered technology, in the form of processors and tools, that helps game developers in their efforts to create high-quality games with dazzling graphics and effects.'
``We look forward to working with Intel to help us meet the demands of the increasingly sophisticated gaming audience,' said Dave Perry, chief executive officer of Shiny Entertainment, which demonstrated its Sacrifice and Messiah games at GDC. ``The prowess of the upcoming Willamette processor systems will really help game developers. With Intel's expertise, future gaming experiences should be quite remarkable.'
Today, content used in opening sequences and other pre-rendered sections of games often consists of film-quality images and scenes. At the conference, Intel will show a prototype Itanium(TM) processor-based workstation running a prototype 64-bit native version of Discreet 3D Studio MAX -- one of the most popular software applications to create content for games -- creating and rendering film-resolution images. The floating point performance and high memory address capability of the Itanium processor makes it key for development of 3D graphics and digital content, speeding up development time.
Game Development Tools
Intel showed many software tools that will allow developers to work on the next generation of computer gaming, including the Digimation Real-Time 3D Libraries with Intel© Scalable 3D Graphics, which will enable game developers to write high-end 3D game software with ease.
Intel Architecture Labs teamed with Digimation on the libraries that make games look great on existing hardware, while adapting to tomorrow's more powerful computing environment with even better graphics. Additionally, developers can use these tools to produce real-time, scalable graphics while reducing development time and cost.
Intel has hundreds of developers dedicated to creating software tools for game developers and offers over 15 different development products. Powerful Intel tools to help make game development easier and faster, include:
-- Graphics Performance Toolkit (GPT) v3.5, will enable developers of Direct3D and OpenGL to accurately profile API usage and pinpoint bugs in their 3D applications. GPT supports Windows(a)98 SE, Windows NT(a) and Windows 2000(a). -- VTune(TM) Performance Analyzer v4.5 and the Intel© C/C++ Compiler v4.5 make it possible for software developers to easily optimize applications for Intel's latest processors.
Intel also offers a software development kit for the upcoming Willamette processor-based systems and has an Intel Developer Alliance Program 32 (IDAP32) for independent software developers (ISVs), which will give them access to Intel roadmaps, co-marketing programs, development systems and match-making opportunities. Visit developer.intel.com for more information on Intel development tools and programs.
Intel, the world's largest chip maker, is also a leading manufacturer of computer, networking and communications products. Additional information about Intel is available at www.intel.com/pressroom.
(a) Third party marks and brands are property of their respective holders. -------------------------------------------------------------------------------- Contact: Intel, Santa Clara Tami Casey, 408/765-8203 tami.casey@intel.com Tim Schulte, 503/264-8788 tim.schulte@intel.com |