Content Distribution including P6
Content Distribution Is Next Big Thing
By Max Smetannikov, Inter@ctive Week September 4, 2000
Some carriers are shelving plans to deploy multicast technology as a way to stream video and voice over the Internet as they turn their attention to content distribution, a business model that offers instant gratification to service providers seeking to launch streaming in the near future.
Heavy users of multicast are leery of this trend, and some major players are hopeful that recent developments will make the technology easier to use. But service providers actually making choices on how to stream content are voting with their wallets.
Increasingly, carriers such as PSINet (www.psi.net) and Web hosters like Exodus Communications (www.exodus.com) are seeking to strike deals with content distributors instead of building overlay networks that support multicast. PSINet took an equity stake in Streampipe. com, formerly Netcast, and Exodus invested in Mirror Image Internet (www.mirrorimage.net), both of which are content distribution companies.
Multicast, formally defined as a way to communicate between a single sender and multiple receivers on a network, is a protocol for streaming content over the Internet.
A typical arrangement involves routers that can read multicast-enabled packets and thus reproduce audio or video messages to single or multiple computers. But most routers on the Internet are not enabled for the technology. Multicast-enabled networks today are like atolls in an ocean of networks choosing not to deploy the technology.
From the 'edge'
Streaming voice and video via a content distribution model is different. Streaming servers transmit voice and video to users from the "edge" of the network. Unlike with multicast, content distributors can deliver streams to users on hundreds of networks with comparable if not superior quality. The means of delivering content to these streaming servers varies from satellite distribution to proprietary routing algorithms designed to ensure delivery and quality.
"With distributed servers scattered around the world, you get kind of the same result as multicast," says Ed Frankenberg, director of Web products at PSINet. "I would say that multicast does have a role that is associated with one-time events that are popular to watch, such as the Super Bowl."
PSINet doesn't have a multicasting product at this time, though it has experimented with the technology for a while. PSINet offers boutique streaming services based on unicast - streaming multimedia through a server - which it complements with Stream pipe's servers. In essence, the company is scaling its unicast offering beyond its network by relying on a content distribution model.
Because multicast content reaches people only on a network where the technology has been enabled, interconnecting with the likes of PSINet would give a content provider access only to eyeballs connected to PSINet backbone. Content distributors, on the other hand, promise content providers literally the world, by deploying streaming servers in a multitude of networks and coming up with innovative methods of streaming their traffic to these "edge" servers, while avoiding delays and packet loss associated with multiple hops on the network.
PSINet already offers a cobranded streaming product with Stream pipe, and plans to dramatically scale its joint content distribution network in the next six months. PSINet's multicast plans have been shelved indefinitely.
The rationale for this new trend seems to be evident. Large carriers like AT&T, Genuity, Sprint and UUnet, which have either already developed multicast as a product or are pursuing such plans, have failed to establish an alliance that would link users on major backbones into one multicast cloud.
The economics of backbone relationships, which manifest themselves in peering contracts, have removed any economic incentives for backbone providers to deploy and interconnect multicast networks. Content distributors such as Akamai Technologies, however, solved the peering riddle by creating network-independent content distribution footprints, the model that carriers like PSINet seem to be embracing to offer streaming services in the immediate future.
Skeptics say this might be the first sign of multicast being shoved into the dumping ground of great technologies that never found a market, like wireless cable.
"It seems like every year is to be the year of the multicast, and that continues not to happen," says Alex Benik, an analyst at The Yankee Group.
But just wait until these content distribution networks have to perform under a real streaming load, warn executives at Yahoo!Broadcast, Yahoo!'s broadcasting service, which has been handling large streaming operations for a number of years.
Yahoo!Broadcast's operation had to purchase dark fiber to connect its Dallas-based broadcast center with several key backbones so it wouldn't be dependent on a telecommunications carrier if it suddenly had to add a big pipe for a large broadcast. The broadcast portion of its network is simple. Yahoo!Broadcast owns the last mile, connecting its broadcast center with key multicast partners such as UUnet.
Yahoo!Broadcast's executives view content distribution strategies as an interesting alternative to multicast, but not a real competing technology. Yahoo! Broadcast has been using multicast for five years, and company executives think it is the way to go.
"The economics of proposals that I got from content distribution companies just don't hold up to what we have got," says Brokaw Price, director for business development for multicast and broadband initiatives at Yahoo!Broadcast.
Price says his company has a relationship with 70 carriers that have multi cast-enabled their networks. He believes the content distribution model won't scale for an operation as big as his. "Imagine managing 15,000 servers - all different platforms with all different software - in order to do one broadcast," Price says.
Indeed, until recently, in order to do a single broadcast, content distributor Digital Island had to program each individual server to receive a certain broadcast, a manual process that took days to execute. However, companies such as FastForward Networks are eliminating that problem using software. FastForward (www.fastforwardnetworks.com), which sells software to manage streaming servers deployed in different networks, has made deployments both with PSINet's Streampipe and Digital Island.
"Using our technology, we can help customers like Streampipe make content distribution scalable for real," says Abhay Parekh, FastForward's founder and chief executive.
But even if the content distribution model can in fact scale to Price's satisfaction, there is still the question of economics. Players like Streampipe and Digital Island still have to buy bandwidth from the same people Yahoo! Broadcast buys it from - large backbones like UUnet.
Because of the sheer size of its operation, Yahoo!Broadcast can get massive discounts that wouldn't be available to the likes of Streampipe.
This economy makes multicast a technology of choice for large content providers. Instead of paying content distributors a premium for streaming out their content over large backbones, large players can cut deals with backbones directly and eliminate the middleman. Unless, of course, content distributors deliver on the promise of better quality of streamed content, which would make their networks more desirable than multicast.
If UUnet (www.uu.net) believes that content distribution can offer higher quality for streaming media services than UUcast, the company's multicast service, multicast's future as a premium solution for large streaming operations may be shaky. If the economics of the two services become comparable, content providers may start to look at multicast as a low-quality alternative to content distribution. zdnet.com |