lol and tis true brooke, but since you are the queen of code, i thought i'd complicate the matters some and pound out some beginner code...
actually it is nice to see this thread lite up my bookmarks...
// beginner scan
input=wannabe.lst; output=education.lst;
daystoload = lots; daysrequired = forever;
integer, plan, risk, reward, target, holygrail;
float, rootbeer, ice-cream, entrails;
set emotion = off; set brain = on; set goal = realistic;
holygrail:=0; entrails:=holygrail; holygrail:=entrails; target:= (entrails+holygrail);
for plan = target, do step carefully
if reward > risk then if brainfunction() = on then if triggerfinger() <> lame then if stoploss() >= controlled then
println "trade the plan";
else drink() mov(rootbeer+ice-cream, 5, e);
next plan;
endif; endif; endif; endif;
bdo>g< |