Dear richie, you being such a bright engineer and me being a nobody engineer who as the learned Zonkie says cannot learn anying needs some technical help. I even spull badlier
I currently have my 3d photos on display at the local library. To jaze up the presentation I decided to add some 3D text that is viewable in 3D. Two weeks ago I had an idea on how to create and anglyph of 3D text. I remembered the 3D Text Generator iqauto.com I could create cool 3d text. But using what I learned from my couple of months of 3D photos and learning the science behind 3D photos I postulated that by creating two version of the same text slightly rotated to create perspective I could use the two to create an anaglyph. watman.com is a garrish example. But watman.com is cool and by playing with the X shift one can move the perception of an object in and out of the screen. watman.com
Also watman.com and watman.com show some other cool examples.
But this process is cumbersom and as the site uses povray to generate the text I decided to download povray and create my rendering. So I created watman.com Now I'm trying to work out the syntax of a wrapper to rotate the text around the Y axis and the X axis.
Below is the povray scene file I've created. Could a brilliant rich4eagle find for the lowly ignorant engineer the few lines needed to rotate the object.
Thanks in advance as I know how smart you are.
Me I'll go back to WHEW WHEW!!!!!!!!!!!
tom watson tosiwmee btw my memory sucks so I use my watman.com to keep track of der stuff.
[ 20 ] > cat fontdem.pov #include "colors.inc" #include "metals.inc"
#declare Demo = 0
#if (Demo = 0) object { #declare fontMode = 2 #declare Message = "Tom Watson's 3D Photos" #declare StartAng = -10 #declare EndAng = 190 #declare Rad = 11 #declare Facing = 0 #declare Spacing = 2 #declare SpaceWidth = 0.2 #declare Thick = 1 #declare Tilt = -45 #include "font.inc" texture { T_Copper_3A } } object { #declare fontMode = 2 #declare Message = "http://watman.com" #declare StartAng = -25 #declare EndAng = 205 #declare Rad = 10 #declare Facing = 1 #declare Spacing = 10 #declare SpaceWidth = 0.2 #declare Thick = 1 #declare Tilt = 10 #include "font.inc" texture { T_Copper_1A } } #else
object { #declare fontMode = 3 #declare Message = "This Is A" #declare Message2 = "Test Circle!" #declare Rad = 10 #declare Spacing = 2 #declare SpaceWidth = 0.2 #declare Thick = 1 #declare Tilt = 0 #declare Gap = 20 #include "font.inc" texture { T_Gold_4D } } #end
sky_sphere { pigment { gradient y color_map { [0 rgb <1.0, 1.0, 1.0>] [1 rgb <1.0, 1.0, 1.0>] } sine_wave scale 0.2 turbulence 2 } } camera { location <0, 0, -35> look_at <0, 0, 0> } light_source { <100, 100,-100> White * 2 shadowless } light_source { <-100, 100,-200> White } light_source { <-100, 120,-200> White } light_source { <-100, 90,-200> White } |