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Politics : Sharks in the Septic Tank

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To: The Philosopher who wrote (69184)12/4/2002 12:12:26 AM
From: cosmicforce  Read Replies (1) of 82486
 
If "damage" is done, it will be like cigarets. Shifts in brain activities really isn't a "harm" but a "warning sign". I've always considered violent video games potentially suspect for one good reason: you can teach a chicken to dance. What's the relationship?

Simple - by simply repeating a system of rewards and punishments, you can coerce pathways in a brain (even that of a chicken) that wouldn't otherwise be developed. So, if you have individuals with the potential for acting out violence, I can imagine that simulated violence wouldn be a significant contributing factor to developing that "talent".

You have to look at things with the correct perspective. Chosing gaming that isn't violence based may make your kids more competitive when it comes to using the next generation of man-machine interfaces. But still, I do have concerns about what kind of machinery they will be asked to operate.

Consider another example: comercial production of foods with high trans-fatty acids. They are good for food suppliers because bacteria won't eat them and oxygen won't cause them to go rancid. They have been made more inert by chemical modification. Humans can eat them but can only partially digest these chemically modified plant oils and may not have suitable enzymes for breaking them down. That provides no direct benefit to you, but does benefit the companies that can store food grade oils for 6 months instead of 6 weeks. This isn't necessarily a good thing, IMO.

So, just because someone can make a profit on something, it doesn't make it benign. Ignorance or willful disregard of danger didn't help the asbestos producers. It shouldn't help tobacco companies or game producers. If they have anecdotal warnings (like seizures in gamers in Japan), they have a moral responsibility to question the safety of their products.
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