SUMMARY OF TECHNOLOGY
1. 3D ARCADE GAME DISPLAYS
Xenotech have developed and patented a 3D arcade game display that does not require the viewer to wear any glasses or other head wear in order to see in full 3D. The system has been developed to the stage of a working Rally Driving simulator which gives life size images and a realistic 3D image of the scenery. The unique feature of the Xenotech system is that one large screen may be simultaneously shared by a number of players - each only seeing the images emanating from their games machine. This provides tremendous cost and real estate savings. Discussions are at an advanced stage with a major Japanese manufacturer and introduction to the world market is planned for mid 1998. The technology can also be used in a 2D version providing larger, high quality, shared screen images with substantial cost savings over existing technologies. The opportunity exists for corporations to participate in the introduction of this exciting technology and the development of specific applications.
2. 2D TO 3D CONVERSION PROCESS
This patent pending process is designed to provide the highest quality of 2D to 3D conversion. Xenotech has demonstrated the potential of the conversion process by showing segments of movies converted by the process from 2D to 3D.
The process used is "Offline" meaning that the 3D effect in each scene is completely under the control of an operator. The operator can select, and edit if necessary, the depth of every object in the particular scene being converted. The process starts by the operator selecting the start and end frames of the scene to be converted. The operator then selects the first frame of the scene and, using computer mouse, selects each object in turn - the Xenotech software automatically detecting and tracking each object through the scene.
The operator then uses a mouse to position each object to the desired depth (rather like moving chess pieces). Once the depths of each object have been selected the resulting 3D image can be previewed to ensure an appropriate and consistent 3D effect is obtained. Since the exact depth of each object can be altered this can be an iterative process. The result is the finest 3D images available today.
The converted images can be viewed using any 3D display technology eg LCD shutter glasses. These same 3D images can also be viewed on a large cinema type screen with the viewers wearing low cost polaroid glasses.
Xenotech are negotiating with movie studios and film library owners to convert films and videos for showing on Television (distributed via terrestrial, cable or satellite systems, or pre-recorded videos), in cinemas, family entertainment centres, home theatres or via Digital Video Discs on PC's.
3. TRANSMISSION OF 2D COMPATIBLE 3D IMAGES
Xenotech have a patent pending for this technology. The Xenotech process allows converted 3D images to be transmitted over standard broadcasting systems for viewing on TV receivers, utilising Xenotech's 3D glasses.
The 3D images are broadcast as the normal 2D image plus additional data that enables a Xenotech decoder located at the viewers TV to produce the 3D images from the 2D image in real time. Thus the system is compatible with all existing TV systems and will be seen as normal 2D images on standard televisions. The decoder can be either a new black box or built into existing cable/satellite decoders. The viewer thus has the choice in watching in either 2D or 3D using appropriate glasses. The system will also enable the transmission of live 3D broadcasts - see section 5.
4. 3D GLASSES
Current LCD shutter glasses are not suitable for viewing 3D images on a standard TV since annoying flicker occurs. Xenotech is developing a new form of 3D glasses that completely eliminates this flicker and enables very high quality 3D images to be viewed on a standard TV. Commercial opportunities exist to further develop and market this technology.
5. DEPTH ANALYSIS - SPECIAL EFFECTS AND GAMES APPLICATIONS
A substantial percentage of a modern Hollywood Blockbuster movie budget isspent on the development of post-production special effects. For example, of the 6 months spent in developing "Independence Day" only 10 weeks were spent filming the live actors, the remainder of the time was spent in developing the computer generated special effects. Rather than blowing up real buildings or cars, such effects are more often added in post-production using computer generated special effects.
One reason for the high cost, and long time frames, of the post-production special effects process is the fact that many effects are painstakingly added to the original footage on a frame by frame basis. The post-production special effects animator must also be able to accurately estimate the depth of objects in a scene if effects such as explosions, smoke trails and missiles are to look realistic. This is because these, and other, effects rely on the artist providing the correct perspective movement of the effect in every frame as the scene progresses.
Presently the estimation of depth in each frame is made subjectively by the animator and may necessitate a "trial and error" process. If it were possible to provide the animator with an accurate representation of the depth of every object, in each frame, then the time taken to add the special effect will be substantially reduced. The provision of object depth we call a "depth map".
This "depth map" can be provided by using the Xenotech 2D to 3D conversion process.
The original 2D image and the depth map is then made available to the animator to add the special effects. Since the exact depth of every object in the image is accurately known there is little for the animator to do - apart from adding the effect! The productivity improvements of this technique are enormous - a ten times reduction in special effects development time is typical.
Other applications
The provision of a 2D image and associated depth map can also be used for other applications. Using this combination computer generated objects can be added to video images and allowed to interact with the video images in real time.
Current video games that incorporate pre-recorded video backgrounds, and either video characters or computer generated characters, generally provide character motion by allowing the player to choose pre-recorded sequences of character movements. By preventing the player from randomly selecting the path over which a character may move, the depth of objects in the scene is not required to be known. However, this severely limits the realism of the game and the player soon learns the paths over which the characters will move.
By associating a depth map with each video frame then the player can have complete freedom over the path the characters move. The game would consist of pre-recorded live video and computer generated characters. The depth map for each video frame would be provided using the Xenotech 2D to 3D conversion process. Because in every video frame the depth of each object can be provided, and since the player can determine the depth of every character (using a mouse or joystick for example), then the player can interactively position characters behind of, or in front of, each object and select any path through the objects. Since the Z distance into the video image is also known then as the character moves into or out of the scene in the Z direction the correct perspective (height) of the character can be maintained.
This process also has applications for the use with virtual reality headsets or other VR displays. Most 3D images developed for use with VR headsets are computer generated, hence the X, Y & Z coordinates of objects can be pre-determined. Since the position of input devices eg 3D glove) will also be known then the user can interact with the 3D images. However, if 3D video is used then the coordinates of objects will not be available and the user will not be able to interact with objects in the video images. By developing a depth map and associating it with every video frame then full interaction with objects in the video image will be possible.
The application of this technology will result in substantial cost and time savings.
6. 3D CAMERA ADAPTOR
Xenotech is developing a means of converting a standard film or video camera to provide 3D recording capabilities. This is achieved by fitting an optical device to the lens and a black box converter to the camera output. The camera then produces its standard 2D images, which can be broadcast as normal, as well as the 3D images. This technology enables a low cost introduction of 3D images where real time transmission is necessary, eg sports, news, concerts etc.
Xenotech is a world leader in the development of 3D technologies and has a number of other exciting technologies under development.
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