Here's another article to make the world see that ATVI is UNDERVALUED!
Tom C.
MULTIMEDIA WIRE
September 9, 1997
Game Company Trading Multiples Bounce Back As Industry Fundamentals Show Renewed Strength
Interactive game stocks are up significantly from their early- year lows, and it appears there is still room for an upside as investors gain confidence in remaining post-consolidation players combined with a market environment that's getting healthy. Based on MMWIRE's analysis of 10 game company stocks (see table) the group is trading at an average of 1.6 times the next 12-months' revenue, and about 11.2 times cash flow (EBITDA). [For this analysis, both net cash and working capital, or current assets minus current liabilities, are subtracted from market capitalization.] "These stocks are up from their lows, way off their highs (of two years ago), but generally on a rising slope--and for good reason," says Sean McGowan, game company analyst with Gerard Klauer Mattison & Co. "PC growth continues to be pretty solid, and the dedicated console system installed base is as strong as it's been in several years. I'm not sure we'll see a return to valuations of a couple of years ago, because current valuations seem to be a lot more rational, but there is still room for movement," he adds. Tony Gikas, an analyst with Piper Jaffray, comments "as the holiday season approaches we expect to see more enthusiasm for these stocks. And, with multimedia PCs selling for $1,000 that helps bolster
confidence in the sector overall." Piper's internal analysis has its group of game stocks trading at about 20 times earnings, or about 30% higher than in March, when these stocks bottomed out. Market leaders like Broderbund, Electronic Arts and Midway Games often move independently from the group, in part because they are market leaders and valued at a premium relative to other publishers. Broderbund and EA are valued at slightly more than 2 times revenue, based on share prices as of September 5. Small cap companies, those with $20m-$100m in revenue, are always viewed as a greater risk by investors because one "failure" at retail can significantly impact revenue and earnings. "A case like Activision [ATVI] is hard to understand," however, says McGowan. "The company has completely turned around from several years ago, is growing top-line revenue at a 40% clip, yet its market value is lower than a couple of years ago." Some analysts believe Midway could be poised for a run, since the company's stock trades at a relatively low cash flow multiple (10.5 times), and its public float is limited at about 5m shares. Majority owner WMS is planning to spin it off to shareholders this year. That, combined with a strong line-up of N64 titles, in a market that has few N64 titles, plus crossover potential with its arcade business suggest stronger public support, analysts say. The differences in these game company valuations can be striking from within the group and with other, particularly Internet, sectors. Content companies always are viewed with a skeptical eye on Wall Street, simply because the business is so unpredictable given its hits-driven, as opposed to product-driven, nature. "With these stocks, you have to look at the near term, because the future is more uncertain. It's just the opposite with Internet stocks like Yahoo! [YHOO], where investors give the company a huge degree of support on the basis of long-term potential to dominate a category and return significant earnings," McGowan says. The game companies have demonstrated cyclicality, and that's one reason investors remain cautious about the group. "It doesn't matter if you are the best if it's a bad business environment," he adds.
Company 12 Mo. Cash Net Price/ Shares Net Market Rev. Cash Ahead Flow Income Share Out Debt Cap Mult. Flow ($M) ($M) ($M) ($) ($M) ($M) ($M) Mult.
Broderund 225.0 34.9 21.0 30.06 21.0 -135.0 496.3 2.2x 14.2x Electronic Arts 775.0 110.8 63.6 34.19 55.7 -246.0 1,658.4 2.1x 15.0x Midway 500.0 77.0 47.0 23.19 38.5 -83.0 809.8 1.6x 10.5x 7th Level 24.0 N/A N/A 2.88 14.5 -9.7 32.1 1.3x N/A Spectrum HoloByte 110.0 9.9 1.7 5.50 28.5 -15.5 141.3 1.3x 14.3x GT Interactive 575.0 61.5 39.1 11.38 67.0 -115.0 647.5 1.1x 10.5x Activision 135.0 20.3 11.2 13.56 14.6 -61.0 137.0 1.0x 6.8x Byron Preiss Multimedia 8.0 N/A N/A 0.91 4.4 2.7 6.7 0.8x N/A T-HQ 70.0 8.3 5.0 11.88 6.5 -18.0 59.2 0.8x 7.1x Acclaim 270.0 N/A N/A 4.16 50.0 -25.0 183.0 0.7x N/A Ave. Multiple 1.6x 11.2x
# = Year ahead revenue calculated from Sept. 1. & = Negative number signifies working capital, positive net cash, or cash equivalents
Source: Company reports, analysis by MMWIRE |