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Technology Stocks : The *NEW* Frank Coluccio Technology Forum

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To: FJB who wrote (34716)7/31/2010 2:34:42 PM
From: Charles Brown  Read Replies (1) of 46821
 
Cloud gaming looks alright. How would the latency differ from playing with people over X-Box live or other services?

It's definitely cool technology but immediately raises lots of questions:

1) What "pain point" does it resolve?
2) Bandwidth requirements? (Telecosm data caps)
3) Adaptability of current gaming business models?
4) What is beneficial in terms of the inputs and outputs, and associated costs?
5) What is the technology? Another compression algorithm? If so, the tradeoffs for developers, cloud purveyors, etc.? Does it shave cost from game development? Saves energy by running it in the cloud?

I don't see what is compelling about this to gamers who can afford to buy a console.

Regarding latency, I see it as one piece of a larger ecosystem, albeit, a critical one.

Looks great for advertising though. :)

Thanks for the links.
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