| NanoTech Gaming Leads Skill-Based Gaming With Passage of Senate Bill 9 
 Innovative patent-pending technology poised to take full advantage of new gaming regulations.
 
 Press Release 	 	- 		 	 								Sep 21, 2015 05:57 PDT
 Las Vegas, Nevada,  			September 21, 2015	(Newswire) -  NanoTech Gaming (OTCPINK:  NTGL), creators of the most compelling gaming experiences using the  latest technology for land-based casino, consumer and arcade markets,  announced today that its skill-based gaming technology meets all of the  requirements in the final draft of recently-passed Nevada Senate Bill 9,  allowing manufacturers to include elements of skill in casino gaming  machines.
 
 NanoTech Gaming’s ground-breaking NanoTech Advantage  math model is a patent-pending system that allows players to use their  skill in a video game experience to gain a mathematical advantage in a  subsequent game of chance. Using this system, casino operators are  guaranteed to maintain their predetermined theoretical hold. NanoTech Advantage allows the operator to award paybacks over 100% for players who demonstrate skill, including physical dexterity.
 
 It is truly an industry first to offer player advantages up to and  including 123% payback in the state of Nevada, and to provide this  information openly and transparently to the player and the operator.  Casino operators have long held that any payback even marginally over  100% is dangerous, and that even small player advantages from skill can  quickly result in casinos going broke. Additionally, the NanoTech Advantage can be set to a 0% Skill Effect, making the outcome of a wager completely based on chance.
 
 Stephen Riesenberger, Creative Director at NanoTech Gaming, explains, “The NanoTech Advantage system  is similar to a progressive jackpot, but instead of collecting and  awarding dollars, it collects and awards theoretical advantage due to  player skill. The player with the worst skill is at the greatest  disadvantage, the player with the best skill has the greatest advantage,  and the House sees their Hold through the average payback. The system  self-balances and always in favor of the House. The process of using the  skill of an expert repeat arcade game player to create a more engaging  gambling product is NanoTech  Gaming’s area of expertise.  These coin-operated games that use skill to  generate more revenue and a more socially engaging experience are not  new, and our detailed knowledge from decades of experiences of  coin-operated video game developers that have monetized skill give us a  unique position in this emerging market to create video gambling  experiences with the highest revenue per cabinet in casino gaming  history.”ron Hightower, VP Gaming Technology at NanoTech Gaming adds, “By  addressing the needs of the operators to maintain a known and  predictable House Edge, while empowering players to use skill to  increase their probability of winning, our technology has solved the  problem of combining skill with chance. Operators will be comfortable  deploying our games, and those that use our patent-pending technology,  and players will see tangible value in those games,” stated Aaron Hightower, VP of Gaming Technology for NanoTech Gaming. “We have already demonstrated two fully functional games that use this technology with “Vegas 2047” pinball for high limit play, as well as our maze game, “CasinoKat”  for lower denomination betting. Our skill-based gaming technology is  also available for license to other gaming manufacturers. Now that  Nevada has cleared the way for skill-based gaming with the passage of  Senate Bill 9, NanoTech Gaming will truly be able to deliver the ‘Future of Gaming’.” ...(much more)
 
 nanotechgaming521.newswire.com
 
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 Jim
 
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