The headset cometh: A virtual reality content primer Snip: I’ll admit that the first time I saw Paul McCartney in concert, I cried. Paul’s my favorite Beatle, the mastermind behind most of my favorite Beatles songs (including and especially Fool on the Hill), and seeing him live, right in front of me was, to put it simply, breathtaking.
Of course, I wasn’t actually there. I was watching it in a VR headset, from a much better vantage point than any seat could hope to provide. I was right next the piano. If I’d been any closer, I’d have been sitting on the grand piano right in front of him. He was playing Live or Let Die which, while not one of my favorites, was incredible. There was no moment at which I felt just exactly like I was right there in the stadium, surrounded by thousands of people and whisper-distance from Paul McCartney. But then, I also forgot that I wasn’t right there. And that’s what VR is all about.
Immersive video content comes in a number of different forms, though it all stems from the same general principle: putting you into the story or the action. |