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Technology Stocks : Advanced Micro Devices - Moderated (AMD)
AMD 214.96+5.5%Nov 24 3:59 PM EST

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From: 045729458725/31/2016 12:19:26 AM
of 275872
 
actually after doing more research i realized that i was wrong.....

maximum pre-rendered frames(nvidia) = flip queue size(amd)

i'll abbreviate this as MPRF

when MPRF is above 1 and your cpu isn't super duper slow, increasing it anymore doesn't help. Nvidia allows you to change MPRF from the default of 3 to 1. AMD did a marketing gimmick and in the registry it say the MPRF is 0 but this is technically impossible and it simply defaults to the default that is specific to the application which is 3, 2, or 1 depending on the application(comptuter game in my case as i game all day). Furthermore AMD does not allow you to change the MPRF through its driver control. AMD is guilty of marketing gimmicks as well and this one is very serious in that is highly misleading to the gamer who is dumb but think he's smart (me). With certain driver releases, AMD will lower MPRF to 2 for certain games or possibly one without specifiying.....(which games you ask? well i'll tell you.....ones from 10 years ago that are super duper easy to run because their graphics are really bad)

What is MPRF? MPRF increases FPS while INcreasing input lag.....how does it do this? There are many calculations that need to be done by the computer that are called "pre-rendering" which need to be done before actual "rendering" of a computer game image frame. And by increasing MPRF, you will allow MORE pre-rendering of a future frame while current frame is still rendering at the expense of real-timeness cause by a queue of frames that have completed pre-rendering awaiting rendering.

In this regard, i believe AMD is guilty of heavy misleading advertising while NVidia has been transparent and forthcoming. I have been fooled greatly.
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