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Nvidia’s Omniverse virtual simulations move to the cloud

Dean Takahashi @deantak
VentureBeat

March 22, 2022 9:05 AM



An image from the Nvidia Omniverse Foundational Tech Montage showcasing a virtual ramen shop.
Image Credit: Nvidia
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Nvidia CEO Jensen Huang said today that the Omniverse virtual simulation and its tools will be available in the cloud so that developers can use it on just about any computer.

Huang made the announcement during the virtual Nvidia GTC online event today. And in an interview with VentureBeat, Omniverse platform vice president Richard Kerris said that the Omniverse ecosystem has expanded 10 times in terms of the companies and creators participating in it.

Kerris said that more than 150,000 individuals have downloaded Nvidia Omniverse as a tool to design real-time 3D simulated worlds. Those simulations are being used in everything from games to industrial “digital twins,” where designers test a concept in a virtual design before committing to physical designs. BMW made a digital twin of a car factory before building it in the real world

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The Omniverse is Nvidia’s leading tool for building the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One. Kerris said that the metaverse is the network for the next generation of the web.

“And we’re focused on the business and industrial side of virtual worlds, which we’re seeing tremendous feedback already from our customers, and use cases that are applicable today,” he said. “We’re focused on those things like visualization, simulation, digital twins, and collaboration. But there are other people using the platform to create content for virtual worlds in other areas, whether it’s entertainment and games.”

Nvidia's Omniverse virtual simulations move to the cloud | VentureBeat
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