|  | |  |  | Unity is merging with a company who made a malware installer By    Jody Macgregor   published 14 July 22
 
 Game developers working in Unity aren't pleased about it.
 
 Unity, the company behind the multiplatform game engine of the same name,  announced it has entered into an agreement to merge with IronSource (opens in new tab).  "If you don't know ironSource," Unity's statement reads, "they bring a  proven record of helping creators focus on what creators do best –  bringing great apps and user experiences to life – while enabling  business expansion in the app economy."
 
 IronSource is also  well-known for another reason. It developed InstallCore, a wrapper for  bundling software installations. If you've searched for a popular  program and seen a link to a third-party site with a URL that ended in  something like "downloadb.net" or "hdownload.net" it may well have been  InstallCore. If you made the mistake of downloading it, you'd be offered  the kind of extras with generic names like RegClean Pro and  DriverSupport an unsophisticated user might click OK on, which is how  you end up with a PC full of toolbars and junk that's as slow as your  parents' is. InstallCore was obnoxious enough  Windows Defender will stop it running (opens in new tab), and  Malwarebytes (opens in new tab) too.
 
 As documented by Microsoft's chief economist for web experience, strategy, and policy  Ben Edelman (opens in new tab),  InstallCore was also behind a fake installer for a Windows version of  Snapchat, a program that's only ever been available on mobile. It would  instead install Android emulator BlueStacks, as well as the usual  injection of adware.
 
 Game developers who use Unity are less than thrilled about the merger.  Andreia Gaita (opens in new tab),  who runs game porting studio Spoiled Cat, tweeted that, "A game engine  is the thing that you use to build and distribute games to devices. The  vendors of those devices, like Apple, need to trust that the engine is  not bundling bad things along with the game. Merging with a company that  specializes in bundling malware is… WTF". Or as  Maddy Thorson (opens in new tab) of Celeste fame succinctly put it, "Man, fuck Unity".
 
 In 2015  IronSource merged with Supersonic (opens in new tab), developer of an in-app purchase platform, and pivoted from InstallCore to in-game ads. At the start of 2022, it  acquired Tapjoy (opens in new tab), another specialist in mobile advertising and monetizing apps. This is the area  Unity's looking to expand its stake in (opens in new tab),  as it plans on "harnessing the company's tools, platform, technology,  and talent to form an end-to-end platform that enables creators to more  easily create, publish, run, monetize, and grow live games and  [real-time 3D] content seamlessly."
 
 Unity already has Unity Ads,  "our monetization solution for mobile games that enables game developers  to monetize their entire player base", but obviously there are benefits  to combining that with IronSource: "Unity and ironSource's  complementary data and product capabilities will give creators access to  better funding for user acquisition (UA) and monetization to  successfully scale their games and accelerate their economic  performance."
 
 The  Wall Street Journal (opens in new tab)  reports Unity has agreed to pay $4.4 billion for IronSource. It's the  latest in a string of partnerships and acquisitions for Unity that  include  buying VFX studio Weta Digital for $1.6 billion. And yet, just two weeks ago, it  laid off hundreds of employees to, as a Unity spokesperson told us, "realign some of our resources".
 
 pcgamer.com
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