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Technology Stocks : MetaCreations (MCRE) - Detailed Goo in a Soapy Dream

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To: beenay25 who wrote (554)3/11/1998 4:33:00 PM
From: shahn   of 846
 
Good work Matt/Stu,

>Painter 3D doesn't have hardware acceleration support because most
>of these solutions only provide geometry/rasterizing speed and not
>the shading acceleration which would really make a difference for a
> 3D painting application. The only things that would be accelerated
> would be rotations and renderings, not painting on the
> objects.
(from the horses mouth)

This confirms what I said -- and also what they told me when
I called them with the same question about bryce 6 months ago.
You have to decide whether its self-rationalisation or not.

I'm always one to say bravo to those who buck the conventional
wisdom and stick by their convictions. Conventional wisdom is that
3d hardware chip acceleration makes a vast difference to 3d games
(I mentioned tomb raider for exmple). Fast rendering and fast
rotation would be enough of areason to use one (ever spent
1/2 hour rendering in bryce?). So are they burying their
head in the sand or not? You chose.

Anyhow, I'm relieved that at least they are 'keeping an eye
on developments in wintel hardware' -- somewhat reasssuring.

Cheers

Shahn
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