Zeev: As always, good points. Almost all current applications work well with 32 Mbit, consequently most upper end PC's go out the door with that much or more loaded. Games can benefit with more, but the Sega (et al) play stations have destroyed much of the computer game market.....and deservedly so (they are truly remarkable boxes for the price). Because the price is so cheap, more memory is a no-brainer add-on for everyone. When the sub $1,000 PC's first appeared, they usually shipped with 16 MBit, but even they are now typically shipped with 32 aboard (an "accessory upgrade" at some retail shops that thankfully provides a bit more margin). Next year, many (all?) PCs could ship with a single 64 Mbit chip (current price, below $13...given the glut, probably $10. by Christmas). Last year, PC sales were roughly 85 million units world-wide. This year, even adding on a 5-10 % unit growth rate, that doesn't soak up much of the current production capability and it sure doesn't represent much in the way of revenues. MU alone can produce many dozens of millions of chips per quarter. As you point out, players will have to be bumped off before the game becomes profitable for the survivors. We need those new apps (g) I for one would pay an enormous premium for a working dictation system, even if it took 1000 Mbits of memory to run it (G) My two fingers are wearing out. Best, Earlie |