>>>But all the best games require a Voodoo card to run the best. For the price of a Voodoo you can buy a N64 or a PSX.<<<
As a user I would have both, for the reason you state. As an author I don't care why the user bought the PC as much as I care about the fact that they already have bought over a hundred million of them. Resulting in thousands of game titles being written for them. Nothing against PSX, as I said before I'm working on something for that right now.
>>>Where are the many sources of PC authoring Help. If you don't run in the same circle as ID, Apogee, etc where is there help. Then again those guys will probably sue your ass if you hacked Quake or Quake II and reverse engineered it.<<<
The are a lot of PC programming magazines, big software houses with help lines, PC programming newsgroups, websites and so forth. Also, I live in SF, so there are tens of thousands of PC programmers within shouting distance, or at the next SIG meeting. In addition you don't need a license to buy a machine and play with programming it for experience, unlike the consoles. They have classes at the city colleges, high schools, and extension schools and conferences. Dr. Dobbs, SIGGRAPH, etc. We are swimming in PC programming knowledge. The console programming community of a few thousand hard core developers can't support this sort of thing.
And of course like all true programmers I would rather write my own engine and so would never reverse engineer one. Too boring.
Cheers, Chaz |