Poor REBOOT review. Looks like no saviour for MFE. ReBoot
Electronic Arts aims for the TV faithful with a third person title based on the popular computer animated series, Reboot. April 13, 1998
Third person shooter have seem to be the choice du jour for PlayStation developers this year. One example of this overflow is Reboot, a simple but fine looking shooter from Electronic Arts. While it certainly won't turn the genre on its ear, the game is a solid example of a third person genre, that should please fans of the television series but will bore just about just about everyone else.
What makes this game special is its smooth graphics and fine use of detailed textures. The worlds are bright and intriguing without looking cartoonish in the least. Special effects are excellent as well, whether it is a hoverboard's fire-spray or the effect of a missile launcher, Reboot's graphics are very eye-pleasing.
The gameplay is relatively simple, with players given multiple objectives per level and multiple obstacles that make that job very difficult. A host of standard enemies keeps the action difficult and keeps the visual look of the game from becoming boring. After a while, the missions get a repetitive but never truly dull.
Control is the main problem in Reboot, and even thought the game controls adequately, players will find themselves frustrated before long. By making players ride on a hoverboard while fighting, the game creates some unique control issues that could have been much more intuitive. Nowhere is this more evident then when players are required to jump off a ramp to using their hoverboard. Theses jumps just don't feel right with real world physics and even in the sci-fi world of hoverboards the control seem odd.
Reboot is an enjoyable game that simply doesn't have much weight behind it. As entertainment, it is pure fluff, but you've got to admit it's pretty fluff.
>>>Nice thing is that people are looking to buy big blocks like that.<< Maybe short covering. With SGI going to Intel based Graphics PCs MFE is going to come up short more $$$ when they need to upgrade their Hardware and Software.
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