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Microcap & Penny Stocks : GLOW - Global Games, Inc. - Great Profit Potential !

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To: CO who wrote (204)4/30/1998 1:48:00 PM
From: TrumpCards  Read Replies (2) of 8879
 
Hey all, I found this on the internet about Global Games sounds
very exciting and this is only the gaming portion of the business.
Go GLOW!

About Global Games

"Welcome to the Internet casino, ladies and gentlemen. Please place
your bets. Cyberspace is the new frontier for one of mankind's oldest
vices. The boundaries of the television set and the telephone are
expanding in this dawning era of at-home gambling. Let your
imagination run wild," says Internet sports bookie Michael Simone.
"Whatever you can dream of doing, you will be doing, in time, on your
computer or with your television set." - Rick Alm 1996 Kansas City Star

The Mission

The mission of Global Games Corporation is to provide software that
will allow license holders the ability to create a world-class electronic
entertainment and gaming facility, available on the Internet.

Global Games is currently delivering a wide variety of wagering games,
similar to those of prominent casinos in addition to nontraditional
wagering games and nonwagering games. Each game is designed to
be highly graphical, incorporating superior quality graphics with
movies/animation and rich 'lifelike' stereo sounds, depicting the players
environment.

The Market...The World

Worldwide, hundreds of billions of dollars are wagered annually. The
United States alone is estimated to be responsible for over $400 billion
in annual wagers, and growing.

The Delivery Vehicle...The Internet

The Internet, a global communications network, is literally exploding
with new users every day. Currently, there are over 55 million regular
Internet users, with a growth rate of 10% per month! With this in mind, it
is predicted that regular Internet users will exceed 200 million by the
year 2000. It is predicted that the dramatic growth and use of the
Internet will exceed the profound impact created by television several
decades ago. As with any new media, especially one with the
magnitude of the Internet, enormous potential exists for well planned
and well delivered business strategies.

Technology & Resources

Currently, the majority of Internet access is by personal computer.
However, Global Games is keenly aware that as technology
progresses, the delivery vehicles for online access will change.
Television, satellite and ISDN connections are good examples of
current technologies available now or in the near future. Regardless of
the path that online technology takes, Global Games will make certain
that it is well positioned to take full advantage of all future technology
opportunities. Recent 'Net TV' projects by world industry leaders such
as Phillips Electronics, will bring the power of the Internet to more and
more households.

Unlike most other companies (including competitive gaming
companies) rushing to claim their stake in cyberspace, Global Games
plans a unique approach in the method of which its gaming products
are delivered. Today, the vast majority of companies are producing
Hyper Text Markup Language (HTML) code, which is the computer
language used to develop and produce World Wide Web (WWW) sites
and pages. While this is an excellent format for the delivery of
information (browsing through catalogs or downloading files) it is not
appropriate for use in highly graphical, fast action games. The obstacle
is that in the environment of the World Wide Web, each time a change
occurs on the screen an entire page and much of its content/images
must be retransmitted. As a result, the host computer server system,
regardless of its size and capacity, can bog down, causing
unacceptable long pauses in what must be fast action games.

Global Games has overcome this obstacle by creating host/client
software. The end user receives a client software package by
downloading it over the Internet or by having it sent to them via
traditional postal service. The installed software contains all the
graphics, sounds, text, etc., necessary to participate in the game. By
handling the software in this fashion, response time becomes
immediate, displaying graphics and sounds to keep pace with the
game, which retains the attention of the player. In fact, by utilizing this
method of delivery, the gaming experience can be greatly enhanced
when compared to any existing conventional communications method.

The Legality Issue... It's Legal!

License holders of Global Games' software are basing their casino and
gaming operations in various countries throughout the world. The
Internet, being a 'global' communications network, is not bound by the
laws of any one country. The issue of gaming over the Internet is similar
to the sovereignty issue which protects gaming on Indian Reservations
in the United States. Currently, there are no laws governing the Internet
in any country, which by nature means that there are no gaming laws.
The only rules and regulations of gaming over the Internet are those
that exist in the host country that the Internet site resides in and from
which it operates.

John Russel, a spokesman for the United States Department of Justice
is quoted as saying, "If the casino's are outside the United States,
there's nothing we can do about it." In a Minneapolis Star Tribune
article published on November 11, 1995 titled, "Betting on the Net"
Peter Demos is quoted as saying, "We are an offshore business. Our
position is that Internet gambling is legal where it is legal and illegal
where it is illegal. If Minnesota or even the United States says they're
not going to allow it, fine. We don't need Minnesota, or the U.S. either.
We have a world market."

Nonwagering Games

Global Games will also offer a multitude of games for those who are too
young to participate in casino style games or for those who prefer not to
wager. This recognizes the success of Las Vegas based casino 'Circus
Circus' in generating income from nongambling entertainment. Games
such as chess, bridge, role playing games plus existing popular
computer games such as DOOM, Duke Nukem, Heretic, Command &
Conquer. Revenue for nonwagering games is generated though a
variety of 'access fees' which is determined on a game-by-game basis.

Philosophy

Our philosophy is to provide quality gaming entertainment and
economic opportunity.

In the fast growing business of gaming, we seek out projects
and relationships that secure long-term benefits to our investors
and partners.

Our goal is to build long standing strategic relationships based
on mutual trust, strong human values, quality service, and
excellent financial return.

Innovation is central to our approach; not just for the sake of
doing something new, but to find the best solutions by constantly
challenging existing thought and by broadening and changing
our perspective.

Our view of business is international and multi-cultural. Our
people and our experience diverse. Economic promise and
rewards transcend the boundaries of nations, and so does
Global Games.
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