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To: Steve Porter who wrote (58880)6/27/1998 3:46:00 PM
From: Haim Barad  Read Replies (1) of 186894
 
You are responding to this message from Steve Porter on Jun 26 1998 7:45PM EST

Haim,
Okay you're gonna play games.. let me give you a choice. A PII-233 with a Matrox G200 or VooDoo 2 or a Pentium II with an ATI piece of crap video card ;-)

You have to remember you are talking about price here as well. A G200 is going to set you back $129 or so dollars. The difference between a PII-400 and a PII-233 is much greater than that. In addition, the PII won't render nearly as quickly as will a G200.

Steve


Wait a second. This was in response to a claim that the CPU is becoming less and less important in games. I know from personal experience that this is very short sighted.

Also, which CPU is going to be able to deliver more transformed and lit triangles to the 3D HW - consider that as well.

While 3D HW is continuing to become more and more powerful, rasterization is only part of the game. As models become more and more complex, and are manipulated (e.g. deformable surfaces) to conform to proper physics (e.g. collisions, wind, etc), then it will be the CPU contributing to the realism that you see on the screen.

Take for example a new game coming out from Dreamworks. It's one in their Jurrasic Park series (I think it's called Trespasser or something...) Anyway, it makes serious use of the CPU in its rendering along with the 3D HW (i.e. it uses Mixed Rendering - see Sept. 97 issue of Game Developer Magazine).

My opinion is that excellent 3D HW can really make a powerful CPU shine (not look less important).

Haim
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