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Technology Stocks : 3DFX

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To: Jeff Lins who wrote (6022)8/5/1998 2:20:00 PM
From: Simon Cardinale  Read Replies (1) of 16960
 
TNT Blows... Voodoo Away?

Hope they will check their figures. The only thing that I can think of to explain the numbers would be that they tested on DX 6, with unoptimized V2 Drivers. Also, the resolution of 8x6 may have something to do with it...are other game gauge scores done at 6x4? Also noted that the TNT board uses SGRAM. Doubt the final cheap street boards will use it...

Gameguage is resolution dependant. Most people run it at 640x480, but they used 800x600. They've e-mailed people who complained about inaccurate numbers explaining this.

The review says With dual rendering pipelines and a spec'd maximum fill rate of 190Mpixels/sec, TNT may have the right combination of features and performance to be this fall's graphics champion.

What happened to 250Mpixels/sec? Guess they couldn't clock it that high or get the right memory in time.

They go on to say To put TNT's performance in perspective, a single Voodoo2 board can deliver a maximum fill rate of about 90Mpixels/sec

Of course for a multitextured game this becomes an effective 180Mpixels/sec. But that would take a sentence to explain. Skip it!

Simon
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