Codee. Great find. I took the liberty in transferring the whole article that you referenced and it follows. I believe that there is little doubt the industry is for real. It is here. One reason an industry gets heavy investment is on the basis of potential and/or eventual market size. Numbers are being tossed around for internet gaming to be a $10 billion, $25 billion, $50 billion industry by the year 2000, 2002, whatever. What about 2003, 2005, 2010? Certainly this thing won't hit any brick walls anytime soon, so what's the projections for then? We will see them as we approach the initial dates and evaluate the level that has been reached. From here, analysts will extrapolate for the future. Why could we not see $100 billion or $150 billion by 2002 and then $250 billion by 2005? We could. So, based on this, WINR has taken it upon themselves to offer a credible, multi-purpose, financially-supported software system to carry the internet gaming to wherever it wants to go.
Right now, internet gaming is growing even with all these(in many aforementioned articles) concerns. What does it do for internet gaming when the fire spreads about WINR? Current and new users will have little doubt about gaming. I am excited and I await the results. It has been less than 5 months that many have been here watching this story unfold. This is an important time for WINR, but in the long run, it will just be a blip on the chart. WINR becoming the standard is something that can't be quantified at this stage, which is why this stock could do all kinds of wild things from a stock price perspective just about any time. Hold for the ride.
Sci/Tech
Police at odds with Net gambling
By Internet Correspondent Chris Nuttall
UK police say gambling over the Internet is becoming a cause for concern with investigations being launched into virtual casinos.
The Association of Chief Police Officers' Computer Crime Group says there is no guarantee that online games such as roulette are played fairly and gamblers giving their credit card details could be putting themselves at financial risk.
There are now more than 200 gambling-related Websites on the Internet and numbers are doubling every year.
In the US, the Senate voted to ban online gambling last July. But the European Commission has only got to the stage of studying the issue.
Online but offshore
The problem is that most virtual casinos are based offshore making them difficult to regulate. Such casinos, where roulette, blackjack and other games can be played on-screen, are illegal in the UK.
But the UK's Gaming Board is concerned that organised crime can still exploit online gambling because the Internet can cross any border.
The charity Gamcare, which promotes responsible gambling, is worried about increased accessibility. Betting is moving from High Street bookmakers to be available in the office or a teenager's bedroom, increasing the temptation to gamble.
For police, crime is a greater concern than addiction. How do you know a computer game of roulette has not been fixed and can you trust giving your credit card details to an organisation based on a small offshore island?
Big profits, little regulation
The online gaming industry could be worth $25bn by 2000 yet adequate regulation is still not in place.
In the US, one woman who sunk into debt by $70,000 through online gambling is taking advantage of its illegality.
Cynthia Haines is countersuing Internet betting companies and Visa and Mastercard saying that transactions between them were unlawful so payment of her debts is unenforceable.
This could become a test case over whether gaming sites can use credit card transactions - a payment method seen as key to their survival. |