Nice TR3 review from ZDNET FRIDAY, OCTOBER 16, 1998 Lara Croft Returns in Tomb Raider III
Vince Broady, Editorial Director GameSpot
Although she hasn't appeared in a game in almost a year, Lara Croft's cult of personality shows no sign of diminishing. The video game vixen -- with her lithe figure, striking features and charming British accent -- continues to reign supreme in the hearts and minds of millions of gamers, and in the mainstream media at large.
In fact, after just three years and two games, the sophisticated and deadly Croft has seemingly surpassed the popularity of such kiddy characters as Mario and Sonic the Hedgehog, both of whom took decades and a half-dozen releases to reach their own lofty status.
Now, just imagine what might happen when Lara Croft's next adventure, Tomb Raider III, is unleashed on the public sometime this winter. If the game is merely good (as many argued was the case with Tomb Raider II), then Croft's career may be at a crossroads -- and gamers may finally be ready to move on to something new.
But if Tomb Raider III is another breakthrough title, comparable in scope and impact to the original, then Croft may soar to all new heights, setting the stage for even more grandiose future treks, and paving the way for an assault of mass media forms beyond the PC gaming market. The stakes are high, indeed.
Which is why it should come as no surprise that Eidos, publishers of the Tomb Raider series, is doing everything in its power to make Tomb Raider III the biggest and best release in the series. And based on what GameSpot has seen of the game so far, the company seems to be on the right track.
What's new? The graphics engine has been almost completely rewritten, and it shows. Using the latest in dynamic and colored lighting effects, the new game has a much more realistic atmosphere than its predecessors. Furthermore, the new levels (which take the player to such varied locales as Antarctica, Nevada's Area 51 and the South Pacific), reflect a more thorough understanding of 3D space -- the outdoor areas are more organic, while the buildings are architecturally accurate.
But the biggest change is in the game design. Unlike earlier Tomb Raiders (and most other action adventure games), Tomb Raider III will feature a non-linear level tree. That means you'll be able to explore the various worlds in whatever order you choose, which is sure to reduce frustration. Even better, each level will have multiple objectives and paths to victory, greatly enhancing replayability.
Want to know more? Well, you're in luck, because GameSpot has just posted an exclusive, in-depth preview of Tomb Raider III. In addition to more than a dozen beautiful new screenshots, it also includes all-new information about the game's new weapons, enemies and gameplay. All that, not to mention a rundown of all the items in Lara Croft's new wardrobe. What are you waiting for?
zdnet.com for more info
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