CUC International Gathers Momentum and Partners for Online Commerce
Source: The Register-Guard
The Register-Guard via Knight-Ridder/Tribune via Individual Inc. : By Sherri Buri Knight-Ridder/Tribune Business News
Dec. 31--With a click of the mouse here and a click of the mouse there, retail sales are ringing up on the Internet. But cyber shopping can be humdrum. Most commercial web sites are serviceable, not sexy.
A Connecticut-based membership services company, which sells everything from cars to vacation packages to 63.8 million members worldwide, wants to change all that. The conglomerate, CUC International Inc., is blasting its way into commercial cyberspace, and it's taking Eugene-based computer game maker Dynamix Inc. along for the ride.
How did Dynamix, founded in 1984 by two University of Oregon students, end up a passenger? In July, CUC acquired two computer game makers: Davidson & Associates, of Torrance, Calif., and Sierra On-Line, of Bellevue, Wash. -- the parent company of Dynamix. CUC bought the companies hoping the game makers' creative talents could jazz up the one-stop web site it plans to unroll this summer.
"We wanted the development talent that inspired people to come on (the Internet) and come back, and have a really exciting, dynamic experience," said Laura Hamilton, CUC's vice president of investor relations. "Clearly, an entertainment development company does provide that expertise."
Instead of simply contracting for help, CUC bought the industry leaders. Sierra is the top-ranked publisher of entertainment games, while Davidson holds the No. 1 spot in the education category, said Diane Freedman, manager of SofTrends, a research firm in Port Washington, N.Y.
CUC's agenda, however, shouldn't change the day-to-day operations at Dynamix, the developer of such CD ROM games as the Red Baron flight simulator game and the Front Page Sports series of football, golf and other titles, company officials said.
"CUC to date hasn't made any sizeable changes to us, and I don't expect them to," said Randy Dersham, general manager at Dynamix. "We'll focus on what we've always done, which is to make really fun games."
But the ownership switch does signal that this homegrown success probably won't become the huge local presence some had hoped for. When Dynamix became Riverfront Research Park's lead tenant in 1991, Tony Reyneke, the firm's chief executive officer, predicted employment could swell to 350 by 1994.
That never happened.
Instead, Sierra On-Line, which had bought Dynamix in 1989, pursued a new style of corporate management: the so-called virtual corporation. Modeling itself after Hollywood film production companies, Dynamix keeps a core group of developers in Eugene and contracts out the rest of the work, Dersham said. When production is in full swing, the 130-employee company adds up to 30 temporary workers and independent contractors, said Candie Wilk, , human resources director at Dynamix. Dynamix is still the largest computer software developer in the Eugene area, as measured by number of employees.
In restructuring last year, Sierra cut about 30 Eugene workers, Wilk said. Top executive Reyneke was among those cuts. Reyneke figures his job was lost in the shuffle of acquisition. "They needed fewer layers of management," he said.
But Reyneke isn't opposed to Dynamix's new corporate strategy.
"I think that (outsourcing) is the wave of the future, and I was encouraging that before I left there," he said.
Reyneke said he left Dynamix a year ago, at which time he signed an agreement not to start up a competing company for two years. The contract expires next December. Reyneke declined to comment on whether he plans to eventually launch his own business. He also declined to speculate about Dynamix's future under new ownership.
At the same time Dynamix has trimmed some positions, it has added others. In November 1995, Sierra acquired SubLogic Inc., a flight-simulator computer game developer in Champaign, Ill. About five of SubLogic's 12 employees moved to Eugene and now work at Dynamix, said Barbara Dawson, a spokeswoman Sierra's headquarters in Bellevue.
Consolidation is a growing trend in the $1 billion computer game market, Freedman said. The industry is becoming more and more top heavy, with the top 20 game publishers accounting for about 50 percent of the business, she estimated.
Consumers are demanding increasingly sophisticated games, and that sophistication comes at a price. "Ten years ago, one programer and one artist could launch a computer game in a garage somewhere," Dersham said. "Now, it takes about 35 people and $1 million to $5 million." A perfect match?
When Sierra bought Dynamix seven years ago, they seemed a perfect match. The financial advantages gained by merging the two computer-game developers were obvious. But the advantages of CUC's purchase of Sierra and Davidson are less apparent.
The computer game makers could benefit from CUC's extensive marketing and distribution network and its fat East Coast checkbook. CUC didn't take on debt buying Sierra and Davidson. It simply issued stock to cover the $1.9 billion expense, according to filings with the federal Securities and Exchange Commission. CUC generated profits of $163 million on revenues of $1.4 billion in the fiscal year ended January '96.
CUC operates a number of discount membership shopping services, with a theoretical inventory of 250,000 items. The company can offer steep discounts because its overhead is so low. CUC sells direct from manufacturers, incurring no warehouse costs. It charges annual membership fees of $8 to $150, which generate the bulk of its annual revenues.
The clubs appeal to time-strapped bargain seekers who prefer to shop via telephone or computer. Currently, most of CUC's customers' transactions occur over toll-free phone lines, but the company is fast making inroads on the Internet.
Interactive shopping was the vision that compelled Walter Forbes, CUC's chief executive officer, to co-found Comp-U-Card America in 1973, an electronic home shopping network for PC owners. The service was ahead of its time, so Forbes shifted his focus to discount club memberships. CUC went public in 1983 with 100,000 members. Today, CUC competes with deep discounters such as Circuit City, Kmart and Wal-Mart and with the Home Shopping Network.
The conglomerate's financial strength inspires confidence among some investment analysts.
"We believe CUC represents one of the best long-term ways to invest in the Internet," Keith Benjamin, an analyst at the investment firm of Robertson Stephens & Co. in San Francisco, wrote in a recent research report. Benjamin estimated that CUC's Internet business generated about $90 million in sales in November and he forecast Internet sales of more than $400 million in the calendar year 1996.
CUC's "vision is to create a branded Web site," said George Sutton, an analyst with Rauscher Pierce Refsnes, an investment firm in Dallas, Texas. "They'll put a lot into advertising to get you to that site. It could be pretty powerful with the amount they spend on advertising."
CUC spends more than $400 million a year on marketing, Hamilton said. For example, it recently launched a $1 million campaign to publicize Sierra On-Line. The company ran 14-page ads in six major technology publications showcasing Sierra's holiday line-up of games. CUC also offers special consumer contests. Owners of Trophy Bass 2, Sierra's latest sports fishing computer game, have a chance to win an all-expense-paid fishing trip with one of the nation's top bass fishing professionals. The trip is valued at $2,500.
In addition, CUC invests heavily in creating marketing partnerships. In 1995, it teamed up with Hospitality Franchise System, the world's largest hotel reservation franchising firm, which handles reservations for Days Inn, Howard Johnson, Super 8 and other hotels. When consumers call the system to arrange a hotel stay, they're offered $10 to $20 savings on the booking. If consumers agree to the offer, they are transferred to an operator with CUC's travel club, Travelers Advantage. CUC reports good results from this targeted marketing strategy.
Still, CUC's purchase of Sierra and Davidson creates such strange bedfellows that it begs the question of whether such a union will last. Might CUC decide some day that the computer game makers are too far afield from its core business and put them up for sale?
"In the world of virtual corporations, I'd say anything is possible," Dersham said. "We have a core group who knows how to do the job (make games) and do it well, and that puts us in a more secure position than most."
Hamilton, of CUC, said the Internet marketplace is changing so rapidly that CUC will need the game makers' expertise to stay ahead. Behind the scenes
Some lesser-known factors also contributed to the deal. Rather than contracting with Sierra and Davidson, CUC bought them outright for competitive reasons, Hamilton said. "We don't believe in having joint ventures or hiring out talent," she said.
The firm spends millions on advertising, researching new markets and maintaining a data base of members. "We wouldn't want to share that information (with outside partners) only to have the market hit three years from now, and have all that important marketing information that they (the partners) could use themselves or sell to someone else," Hamilton said.
Contacts -- or who Sierra's executives knew -- also played a role in the acquisition.
CUC chief executive Forbes has served on Sierra's board for the past six years, said Dawson, the Sierra spokeswoman.
"He saw in Ken Williams (Sierra's CEO) a real visionary, someone who could go out and build his business."
Williams will be responsible for overseeing the development of CUC's consumer-services Internet site. Research and development will occur at Sierra's headquarters in Bellevue and at CUC sites in Stamford and Houston, Hamilton, the CUC spokeswoman said.
For Dynamix, that means continuing to do what it has done for years: introducing innovative games and pumping out new versions of such standards as Trophy Bass and 3-D Ultra Pinball.
(c) 1997, The Register-Guard, Eugene, Ore. Distributed by Knight-Ridder/Tribune Business News.
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[01-02-97 at 12:00 EST, Copyright 1997, Knight-Ridder/Tribune Business News]
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