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Technology Stocks : 3DFX

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To: Michael Linov who wrote (9015)11/16/1998 4:27:00 PM
From: Ben Wu  Read Replies (1) of 16960
 
here are some specs from sharkyextreme:

Dual 32-Bit texture rendering architecture
True multitexturing: 2 textures per-pixel per-clock
Full hardware setup of triangle parameters
Support for multi-triangle strips and fans
Single Pass, Single-cycle bump mapping
Single Pass, Single-cycle trilinear mip-mapping
Alpha blending on source and destination pixels Full-scene polygon-based edge anti-aliasing
Floating point Z-buffer
True per-pixel, LOD MIP mapping with biasing and clamping
Texture compositing for multi-texture special effects
8-tap anisotropic filtering
Support for 14 texture map formats
8-bit palletized textures with bilinear filtering

The difference between the two cards is as follows:

Voodoo 3 3000
7 million triangle per second
366 Megatexels per second
350MHz RAMDAC: 2048x1536 @ 75Hz
183MHz Core Graphics Clock
3Dfx Voodoo Compatibility
2X AGP w/ Sidebands
DVD Acceleration
Digital LCD Support
Digital video out
4-16MB SGRAM
.25 micron
8.2 million transistors Optimized for Pentium II I/O

Voodoo 3 2000
4 million triangle per second
250 Megatexels per second
300MHz RAMDAC: 2048x1536 @ 65Hz
125MHz Core Graphics Clock
3Dfx Voodoo Compatibility
2X AGP w/ Sidebands
DVD Acceleration
Digital LCD Support Digital video out
4-16MB SGRAM
.25 micron
8.2 million transistors Optimized for Pentium II I/O

Both of these products are 2D/3D products and 3Dfx is claiming that the 3000 will be able to outperform current Voodoo 2 SLI. The 2000 chipset will initially cost $35 per 1000 units and the 3000 will be $45 per 1000. Both cards will debut sometime in Q2 '99.
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