About two weeks after the U.S. launch of the Pokemon Game Boy, a Nintendo press release declared "the Pokemon video game for the Nintendo Game Boy video game system has become the fastest-selling portable game in American history." Given the Game Boy's huge success, IMO there's a decent chance U.S. sales of Pokemon merchandise will match their phenomenal performance in Japan. Making this assumption, I decided to have some fun (I know I'm a little weird) and do a spreadsheet model of KIDE's 1999 EPS. Based on the assumptions below, I came up with an estimate for KIDE's 1999 diluted EPS of about $3.50! I realize this number sounds phenomenal and I'd much appreciate any comments on the reasonableness of the assumptions I used and my earnings estimate. Here are my assumptions (my notes are pretty long, so please bear with me): 1) Pokemon merchandise retail revenues for 1999: $2.67 billion (In Japan, Pokemon merchandise produced $4 billion in revenues over 18 months. I annualized the $4 billion to get $2.67 billion. Based on population, the World market, excluding Asia, should be at least twice Japan's. So using the Japanese revenue figure seems reasonable.) 2) Pokemon merchandise wholesale revenues for 1999: $1.33 billion (I got this number by assuming a 100% wholesale to retail merchandise markup.) 3) KIDE net Pokemon royalty: 2.6% (In its most recent 10K, KIDE gives a range of 4%-12% as a typical product owner's licensing royalty and a range of 15%-50% for Kide's cut of the owner's take. I used the mid-range percentages of 8% and 32.5% to get my 2.6% estimate.) 4) KIDE Pokemon revenues: $34.7 million (This is 2.6% of $1.33 billion.) 5) KIDE non-Pokemon Revenues: $10.1 million (This was KIDE's 1997 total revenues.) 6) Total 1999 KIDE revenues: $44.8 million (Simply the sum of 4 & 5 above.) 7) 1998 After-tax Margin: 22.3% (I got this number by using 1998 estimates for KIDE of $13 million in total revenues, an EPS of $.75 and diluted shares outstanding of 3.85 million. KIDE's revenues were $7.36 million for 1998's first nine months. Revenues for 1997's fourth quarter were $7 million, which included an unusually large one-time license fee, so a bit under $6 million in revenues for 1998's fourth quarter seems reasonable as the Pokemon revenue surge won't really show up until 1999. The $.75 EPS estimate seems reasonable based on the CEO's statement that KIDE's 1998 EPS would exceed $.70. The 3.85 million diluted share number was used by KIDE to compute its 1998 3rd quarter diluted EPS. Based on these estimates, KIDE's 1998 after-tax net income would be $2.9 million, which on $13 million in revenues results in a 22.3% after-tax margin.) 8) 1999 After-tax margin: 30% (I figured that if KIDE seems likely to achieve a 22.3% after-tax margin on $13 million in revenues, they could easily do 30% on $44.8 million in revenues.) 9) 1999 KIDE estimated after-tax Net Income: $13.44 million (Total revenues of $44.8 multiplied by the .30 after-tax margin.) 10) 1999 KIDE Estimated After-tax diluted EPS: $3.49 (Net Income of $13.44 million divided by 3.85 million in diluted shares.) |