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Technology Stocks : 3DFX

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To: Jeff Lins who wrote (9180)11/22/1998 11:06:00 PM
From: Patrick Grinsell  Read Replies (1) of 16960
 
BTW, I understand that they don't have the time/resources to get 32 bpp color in the
V3, but whether it is useful or not, it is the biggest strike against TDFX in virtually
EVERY review out there. And hard core gamers- our best customers- are aware of
this...and the fact that our first implementation will likely be a year after nVidia...boy that
makes me mad.


Well here's one thing we can agree on. I don't believe 32 bpp or 32 MB is that big of a leap. It actually takes extra processing effort to dither down the result than just spit it out 32 bpp and 16 MB is just an artificial limitation. Rewriting glide to handle these things may have been a problem though if the 16 MB and 16 bpp are built into Glide.

I think 3dfx may have been trying to differentiate V3 from Rampage which will have these additions, and wanted to kick out the quickest thing to market.

ATTENTION 3DFX:
If you want to call yourself a content company then ACT LIKE IT! Listen to the developers instead of pimping your old technology and making excuses for it. Your name can only take you so far. How do you expect developers to provide content for your hardware when they think your hardware is obsolete!
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