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Technology Stocks : 3DFX

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To: Scott Garee who wrote (9521)12/11/1998 12:59:00 PM
From: Chip Anderson  Read Replies (2) of 16960
 
Long-time readers of the thread know my position on Tom's Hardware (hint: it ain't good!), however I have to agree with the gist of his comments about 3Dfx's public position on 32-bit support. When I personally talked to Tony Tomasai and others in the 3Dfx booth at Comdex, I was given the impression that adding 32-bit rendering would bring any card to it knees. That it would be so slow that 640x480 games would have framerates in the teens. They made it sound like it was in the same category as AGP texturing - i.e. impossible.

My first shock came last month when I installed my TNT card and saw that it was playable (not great, but playable) at 800x600x32. My second shock was when I learned that another vendor (ATI) is delivering what _appears_ to be even better framerates at 800x600x32.

I've concluded that 3Dfx is bad-mouthing 32-bit color because they are trying to minimize the amount of redesign work going into the Voodoo3. Ideally, they want it to be a hot-wired Banshee. I assume/hope/pray that the reason they want to minimize this work is so they can remain focused on "Rampage" - the true next generation chip.

3Dfx's marketing spin on 32-bit color is coming unglued though and that will continue to hurt the company until they atart showing a chip with 32-bit color support.

Chip
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