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Technology Stocks : 3DFX

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To: Michael Linov who wrote (9567)12/13/1998 2:09:00 PM
From: Chip Anderson  Read Replies (1) of 16960
 
Good post Michael - lots of stuff to think about.

Re: 128-bit color -

The next step along the incremental improvement path IMHO should be anti-aliasing (full-screen or otherwise). The difference in perceived picture quality is significant - probably even more noticeable than going from 16-bit to 32-bit color. Probably the biggest visual issue with today's 3D games are the "jaggy sharp edges" that abound - sheesh, most rectangular objects look as if they'll slice a chunk out of you if you run into them at an angle. Anti-aliasing technology will eliminate most of that problem in addition to smoothing over other undesirable visual artifacts. I became a believer in this when I saw Gigapixel's demo at Comdex.

gigapixel.com
gigapixel.com
(Again, screenshots don't fully convey the effect.)

Very impressive but generating it at 60+fps is the trick...

Chip "Is anyone _pro_-aliasing?" Anderson
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