From IBD.
Chip Firms Plot Strategies To Crack The 3-D Market
Date: 1/23/97 Author: Reinhardt Krause
Chipmakers are rushing to a new personal computer gold mine: three-dimensional graphics. It's still a question, though, how many will strike it rich.
Making 3-D graphics more realistic is a big goal of PC makers. To lure more game players away from game machines, they want fast-moving, jazzy images. And 3-D graphics opens up other entertainment, too. More Web sites on the Internet are being designed with interactive 3-D.
Plenty of 3- D chips are ready to go. These chips work in tandem with microprocessors to speed up graphics.
But that's not enough. Before splashy 3-D graphics can help drive consumer PC sales, other parts of the puzzle need to fall in place. Widely supported 3-D software tools are still lacking, for example.
Will all the pieces come together for the holiday PC season in late '97? That's still a question mark. The last two years have been duds.
And unless it's showtime for 3-D graphics soon, things could get dicey for some chipmakers. It's hard to make money these days on less-complex 2-D chips as their prices fall.
Also, the 3-D market already is getting crowded. ''For many of the (chipmakers), if they're ahead of the curve, 3-D is an opportunity. For the ones coming in a little later, it's a must-do in order to survive,'' said Elias Moosa, a financial analyst at Robertson, Stephens & Co. in San Francisco.
Between seven and eight million 3-D chips shipped worldwide in '96, according to Jon Peddie Associates Inc. The Tiburon, Calif.-based market research firm had estimated that 10 million would ship.
''The consumer (3-D) market has failed to materialize two years running now,'' says Osman Kent, president and CEO of chipmaker 3D Labs Inc., San Jose, Calif.
This year looks better. Shipments of 3-D chips could grow to 27 million to 30 million units, says industry analyst Jon Peddie. But the numbers are misleading.
Many of the 3-D graphics chips sold so far offer only slightly better performance than 2-D chips. Rolling out very expensive chips is a risky proposition for graphics chipmakers.
True 3-D graphics involves real-time, life-like motions. Creating 3-D objects requires complex shading and texturing, which control the detail of scenery. The real 3-D chip age won't start until consumers are willing to pay for it. That day won't be here until more PC game titles or 3-D applications arrive.
''What's happening is that the chip guys are trying to build an installed base to attract software developers,'' said Peddie. ''That plays into a 'Field of Dreams' scenario: If you will build it, they will come.''
In '96, most 3-D game titles were distributed directly with either PCs or add-in cards. Consumers still cannot buy a 3-D game title that will run on any PC.
One chipmaker that thrived in '96, though, was Santa Clara, Calif.-based S3 Inc. The company worked closely with game developers to ensure that their titles could run on S3's chips.
Smart move. S3 holds more than 50% of the 3-D chip market, industry analysts say. S3 this week reported that '96 sales rose 47% to $465 million, up from $316 million.
Other top 3-D chipmakers include Cirrus Logic Inc., based in Fremont, Calif., ATI Technologies Inc. of Toronto, and U.K.-based VideoLogic Group PLC.
Second-tier 3-D chip contenders are Sunnyvale, Calif.-based Oak Technology Inc., Mountain View, Calif.-based Trident Microsystems Inc. and Newton, Pa.-based Tseng Labs Inc. Two newcomers with 3-D chips are start-ups: Rendition Inc., based in Mountain View, Calif., and 3Dfx Interactive Inc, based in San Jose, Calif.
However, many chipmakers are frustrated with market stumbling blocks. They say game makers need widely supported 3-D software tools before the market for 3-D devices will take off.
3D Labs' Kent says that Microsoft Corp. has been late in coming out with new versions of software, called Direct 3D, that makes it easier to create game titles that run on PCs.
In February, Microsoft is bringing game developers together. It held a similar design conference last year. By Christmas, the software giant finally expects more off-the-shelf game titles to be available.
But to display dazzling 3-D images, PCs need other improvements.
Computer memory is one bottleneck. Fast-paced 3-D graphics requires oodles of memory.
So Cirrus is turning to a new memory type, says George Alexy, vice president of marketing. Cirrus' 3-D chips are packaged with memory chips licensed by privately held Rambus Inc., Mountain View, Calif.
Santa Clara, Calif.-based Intel Corp. is active on the 3-D front, too. With its new MMX microprocessor technology, Intel is taking over some of the load for 3-D processing. Intel also has developed a new PC interface called advanced graphics port.
The AGP interface makes better use of a PC's memory to speed up graphics. Intel also is cooking up its own 3-D chip, which is being developed with Lockheed Martin Corp., Bethesda, Md., and Chips & Technologies Inc., San Jose, Calif.
The current word in the chip industry, though, is that both AGP and Intel's chip won't be shipping in volume until '98. Intel officials insist that the interface and the chip will be in production late this year.
For other graphics chipmakers, any Intel delay is a plus. But analysts say that despite its power, Intel will have to fight for a share of the graphics chip market.
''I don't expect them (3-D incumbents) to roll over,'' said Krishna Shankar, a financial analyst at Donaldson Lufkin & Jenrette Securities Corp., New York. ''There is plenty of room for innovation with 3-D graphics chips.'' |