I'm not one of more the knowledgeable people on TLC. I suggest that you visit the TLC thread. The market for educational software has suffered due to cutthroat competition. The dominant companies have been competing for market share by offering rebates which equate to giving the software away in the hope of obtaining new customers. The extreme drop in the prices of computers (the sub-$1000 soon to be sub-$500 PC's) means that there should be some penetration of those households which have not yet purchased their first PC, with a resultant growth in the total market for software. Whether this translates to growth in earnings depends on whether the development costs of the software can be kept down and whether the market settles out allowing the companies to sell the software for a profit.
In the former category, TLC is supposedly in decent shape, able to produce a large number of titles with a small number of development systems (many games in the same line can use the same graphics engine, for example). In the latter category, there is a big question mark. Cendant has been the main competitor in most of TLC's chosen categories of programs, and I don't see this competition simply going away. Another way TLC can grow is by leveraging their distribution system, due to their size and relationship with retailers. For example, TLC merged with Broderbund not too long ago. Whatever sales BROD had before, one could reasonably expect that more of their titles would now be sold due to additional exposure, more shelfspace, better marketing by TLC with tie-ins. On the other hand, TLC has acquired some competing product lines, so some of the value of the acquisitions may be lost when duplicate products are eliminated.
TLC has started selling products over the Internet, and this is an area of huge potential growth, although to what extent the retails sales will be cannibalized remains to be seen. But it is potentially more lucrative to TLC than retail sales since the middleman is cut out. Customers may eventually forgo receiving any game package at all, and simply download the software. This is an idea which is periodically discussed, but I'm not sure that it is ready for prime time. Customers are attracted to the nice packaging of the games that they see in a retail store. I speak from personal experience, as I probably have over 100 computer games.
I have not the slightest idea how this translates into actual sales numbers for the market in general, or for TLC in particular, nor do I have any prediction of earnings or profitability. |