SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Microcap & Penny Stocks : Perceptronics (PCTR)

 Public ReplyPrvt ReplyMark as Last ReadFilePrevious 10Next 10PreviousNext  
To: SgtPepper who wrote (377)1/12/1999 12:20:00 PM
From: GARY P GROBBEL  Read Replies (1) of 575
 
H-C...thanks<g>. I don't think you will be disappointed. Look over the releases here on this thread and under PCTR/Web/Information thread. I think we are due for a release sometime soon announcing the rollout of Intergame. And there is much more to Intergame in terms of leading edge internet technology than just the entertainment aspect..from Nov 30 release:

Dr. Gershon Weltman, Perceptronics' chairman and chief executive officer, said, '''Head of the River Challenge' is a highly
entertaining game. Its main importance, however, is that it effectively demonstrates the benefits that Perceptronics' InterGame
platform can bring to Collaborative 3D on the Internet. These benefits cover several application areas, of which entertainment is
only one.

''First and foremost, the game shows that even at this early stage, Internet developers such as Shout Interactive can use the
InterGame framework to create terrific online 3D applications. Second, the game shows that InterGame can produce a truly
collaborative shared virtual experience -- the direct 'physical' interaction between participants' avatars that takes place in our
virtual 2-man shells has rarely, if ever, been achieved in real-time, networked applications. Third, the game shows that
compelling Collaborative 3D effects can be achieved with InterGame using currently-available Internet open standards --
including Java, VRML 2.0 and Living Worlds -- and within a standard Web browser. Finally, the game is designed using the
InterGame architecture, which is based on DoD's High Level Architecture (HLA) and Run Time Infrastructure (RTI), and
which can scale up to many additional users, extend to other game features, and inter-operate among different computers.

''The Internet is rapidly becoming a 3D medium,'' Dr. Weltman continued, ''and the most effective use of 3D is Collaborative
3D, which offers significant improvements to business communication, e-commerce and education and training, as well as to
games and entertainment. In a few years, over 50 million users will have 3D-capable computers. Perceptronics' objective is to
be the leading supplier of Collaborative 3D solutions to this large and rapidly emerging market.

''Our current InterGame development and commercialization work is funded by a combination of STRICOM SBIR Phase II
contract, State of California CalTIPP grant, and private and Company investment. We will need additional funding to
accomplish our ultimate goal. Such funding is not assured, but our progress on the demonstration is certainly a positive step. At
this point, we plan to refine and extend further the current 'local' proof-of-concept demonstration, create a 'distance' version
that will be accessible on the Internet to potential customers, and provide the enabling InterGame technology as immediately
usable products for the 3D Web site developer market.

''At the same time, we plan to explore together with Shout Interactive the commercial possibilities of the 'Head of the River
Challenge' as an Internet online game, which we both believe are very promising,'' Dr. Weltman added.

Eric Anschutz and Jim Stewartson, partners at Shout Interactive, said, ''The 'Head of the River Challenge' demonstration
effectively represents the first 3D sporting simulation on the Web that allows users to share their experience with one another.
We believe 'Head of the River Challenge' will quickly be recognized as the premier example of Collaborative 3D Computing on
the Web today. We also believe that with a reasonable amount of additional development, it can succeed as a multi-player,
online game. As shown by a recent series of successful 3D projects, applications such as this are creating an altogether new
class of Web online content that will make possible new sources of revenue for technology providers, developers and
publishers.''
Report TOU ViolationShare This Post
 Public ReplyPrvt ReplyMark as Last ReadFilePrevious 10Next 10PreviousNext