Paul:
Would you please translate what all this means to long term INTC investors. I'd appreciate your comments as to what this technology will enable in 1999.
Thanks.
Barry
From CMP's OEM magazine: <<February 01, 1997, Issue: 536 Section: Features -- Cover Story
Carpe DRAM -- Is Asia's dominance a memory?
By David Lammers
According to Intel Corp.'s road map, by early 1999 the desktop PC industry will begin the transition to processors that are fed data at 1.6 Gbytes per second from a 64-Mbit RDRAM, a memory chip now being developed by a small Mountain View, Calif., company called Rambus Inc. A 1990 startup, Rambus expects about 15 percent of the Intel-based desktops shipped in the last year of the decade to use its RDRAM technology, rising to 35 percent in 2000 and about 65 percent in 2001. That scenario means that memory-chip makers, once the powerful bellwethers of the semiconductor industry, must license Rambus technology and start volume 64-Mbit RDRAM production in the final quarter of 1998-not much time for any companies that have yet to start a Rambus program. Today, only two DRAM makers, NEC and Toshiba, have experience making Rambus DRAMs in quantity, and they have been making only 16-Mbit parts. The impact of the Intel-Rambus connection on the DRAM industry promises to be immense, prompting fears that one of Asia's remaining technology strongholds is about to become little more than a caboose on the Intel-Rambus locomotive.
More profound consequences may follow. Some observers expect that at some point, Intel will build a Rambus interface into its processors, rather than using a Rambus-enabled memory controller, bypassing the need for core logic in entry-level PCs. What's more, level-two SRAM cache may be eliminated in many future Intel systems as just another obstacle standing between the processor and the ultrafast RDRAM channel. On top of all that, Microsoft Corp. is licensing a next-generation graphics architecture, Talisman, that also calls for RDRAMs.
Nor will those companies designing alternatives to the Intel PC be immune from the technology transition. Apple Computer Inc. and partners Motorola and IBM, as well as X86 clone makers such as Advanced Micro Devices and Cyrix, must decide how they will meet the memory-bandwidth challenge.
The tsunami that's about to sweep the industry had its origin in 1987, when a Stanford PhD named Mike Farmwald came up with an interesting idea. Working on an ECL-based processor for use in high-end workstations at MIPS Technologies Inc., the pioneering RISC processor maker, Farmwald found that developing a memory interface that could keep up with the R6000 was tougher than designing the processor itself. He saw that one key to feeding the processor quickly was to shorten the physical distance between it and the memory. The result, which Farmwald calls "a little backplane bus," sparked Rambus.
Farmwald left MIPS to teach for a year at the University of Illinois but returned to discuss his ideas with Mark Horowitz, a fellow PhD at Stanford. "Mark's general philosophy is to attack a new idea with every ounce of his intellect and, if it survives, to support it," Farmwald says. "He looked at my CMOS drivers and said they were garbage but thought he could make it all work."
Horowitz wanted to turn Farmwald's proposal into a Stanford research project but, at the end of 1989, Farmwald "was adamant about forming a company." The pair spent the next two years working on the idea with a small group at what became Rambus.
Once the company was incorporated, "there were more people interested in funding the deal than we really needed," says Horowitz, testimony to the venture-capital mentality in Silicon Valley, where "a couple of guys with a wild-ass idea could get sane people to actually sit down and listen." The VCs liked what they heard: a radically new approach to increasing memory bandwidth. The first convert was William Davidow, who had recently left his job as Intel senior marketing vice president to set up a venture firm. He became the chairman of the Rambus board and continues in that role today.
Recognizing the potential value of the Farmwald-Horowitz ideas to a microprocessor vendor, Davidow picked up the phone and called Intel's chairman Gordon Moore. Moore was in a meeting. As Farmwald tells it, Moore's secretary asked if it was urgent, Davidow said yes and the Intel chairman came to the phone to hear his spiel. At a meeting hastily set up for the following day, Moore immediately appreciated the concept the three men put forward.
Indeed, he liked it so much that Intel took a share of the fledgling company and laid out plans to implement the Rambus interface in the 486 processor. That proved premature, given the ability of conventional DRAMs to feed the 486 and the lack of a PCI bus that could handle graphics data quickly. A clause in the Intel investment agreement allowed Rambus to buy back its shares if Intel did not use its technology in the 486 generation. In order to raise more cash from venture capitalists, Rambus bought back the shares at an agreed-upon (low) price and resold them to its VC investors.
"When we look back on that now, it was a pretty stupid thing to do," Farmwald says. "At the time, I don't think we ever got anywhere close to the point where we couldn't meet the payroll, but we had only a few million dollars and we wanted to use those shares to raise cash from the venture-capital backers." As a result, Intel's attitude toward Rambus chilled for a time.
After getting Moore's ear, Davidow looked to another Intel colleague: Takahiro (Tom) Kamo, the co-founder of Tokyo Electron Ltd., an Intel distributor for several years, and the former president of Intel's Japan subsidiary. In 1991, as chairman of Rambus' Japanese subsidiary, Kamo took the Rambus concept to executives at three of Japan's top semiconductor makers: Hajime Sasaki at NEC, Tsuyoshi Kawanishi at Toshiba and Matami Yasufuku at Fujitsu.
In a joint press conference in March, 1992, the three announced themselves as the initial Rambus licensees, though Yasufuku's successor at Fujitsu allowed its Rambus activity to lapse. The company is renegotiating a license now that Intel has set down marching orders for the DRAM industry. Kamo says that Toshiba's Kawanishi in particular realized that Rambus, as "an outsider," was in a position to set a new DRAM standard, something no single big DRAM vendor could do, given corporate rivalries. In the past five years, Hitachi, Hyundai, LG Semicon, Oki and Samsung have also hopped on the Rambus bandwagon, along with a large number of logic "RAC" (Rambus ASIC cell) licensees.
After this initial burst of activity, Rambus entered an ice age that might have killed a less persevering company. Though Toshiba developed Rambus DRAMs at 4-Mbit density, there were few takers. "For a number of years, in the 4-Mbit generation, the RDRAMs didn't sell," says Farmwald. "I can look back and see now that even though the interface technology was great, the customer had to implement a new piece of logic on his controllers. We underestimated how hard that might be. You have to remember that the engineering resources at a lot of these PC companies are very thin. Even a big PC assembler usually will have a small staff of engineers."
Geoff Tate, who once ran the Intel-compatible microprocessor effort at AMD, joined Rambus in 1990 as CEO. A Canadian, Tate has an MBA from Harvard to complement his technical education. More important, his calm, almost unflappable personality and steady hand on the tiller are credited with keeping morale up during the years when Rambus's sales were nearly zero.
Rambus spokeswoman Julie Cates says the early 1990s were a period of nay-saying: that the DRAM will never work that fast, that Rambus DRAMs will be as costly as video RAMs, that high-speed designs will require expensive pc-board technology, that Intel will never take a license and so on. Even so, Rambus never went begging. The company has spent about $50 million since its inception, only about $15 million of it from the VC community. License fees provided the bulk.
On the plus side, the dearth of real business in the 4-Mbit generation gave Rambus engineers time to learn about their licensees' processes, about packaging and about how to develop test vectors and reference designs. In terms of logic, Rambus learned how to integrate its interface cell into graphics controllers at Cirrus Logic Corp. and other early adopters. "We learned so much in that period when we didn't have many customers," says Cates. "The DRAM vendors were so short on capacity anyway that it was hard to get our licensees to put many engineers on the Rambus project team."
Gradually, though, results started trickling in. Engineers from Silicon Graphics, Rambus and Toshiba worked on a graphics subsystem for an SGI workstation, for example. And Tate and his colleagues kept going back to Intel, over and over, trying to stoke the fire at the company that had the power to catapult Rambus into the big time. But it wasn't any of them who helped win over Intel; it was Mario.
Nintendo Ltd., the Kyoto-based game maker, was under siege. Sega Enterprises Ltd. had usurped its near-monopoly in the videogame market, then Sony Corp. in 1995 delivered its Playstation machine with a game that awed critics: Ridge Racer. As the pressure on Nintendo escalated, NEC executive vice president Sasaki revealed that NEC, SGI and Nintendo were co-developing a 64-bit game console that would employ a Rambus channel between the graphics controller and two RDRAMs. NEC would use 0.35-micron technology, thought to be too expensive for a game machine, but would keep costs down by using the relatively simple circuit boards and low-pin-count packages made possible by the Rambus architecture.
The result: the Nintendo64 system, with a MIPS processor, a separate graphics processor with the Rambus interface and two 18-Mbit RDRAMs. Despite design and production delays-and with little more software than a 64-bit version of Nintendo's mainstay Mario Bros. game-Nintendo's new machine began to sell. Some 4 million were snapped up in Japan and the United States in the second half of '96, launching a volume market for NEC and Toshiba's RDRAMs.
Kamo came up with a parlor game of his own. The Rambus chips come in thin, plastic, small-outline packages with only 32 pins, and the channel can be implemented in a two-layer printed-circuit board. Kamo would go out to meet Japanese customers and the press with three circuit boards: from the Sony Playstation, the Sega Saturn and the Nintendo64. "They could see how simple the Nintendo board was," Kamo says, "and that was more effective than explaining it in words."
Kamo's briefcase examples impressed Intel's engineers, who had formed a DRAM working group to investigate the various approaches to high memory bandwidth. Dennis Lenehan, the Intel manager in charge of interfacing with DRAM makers, says the Nintendo64 proved-at a time when real-world alternatives were lacking-that the Rambus architecture actually works.
Several announcements, but no silicon, have come from the Synclink consortium, which aims to push a synchronous-DRAM (SDRAM) standard as a license-free alternative to Rambus. Its members include such Rambus holdouts as Fujitsu, IBM, Micron Technology, Mitsubishi, Siemens and Texas Instruments. Some DRAM makers want to raise the speed of SDRAMs by reading data off the rising and falling edge, but this so-called double-data-rate approach is unproven technology.
Intel came to the conclusion that SDRAMs have limited extendibility, Lenehan says. The fastest SDRAM dual in-line memory modules (DIMMs) can go is 100 MHz, he says, "but we have this almost insatiable need for more bandwidth. We can change the IC interface to SSTL [stub-terminated transceiver logic], but then we still need a different module than the 168-pin DIMM, and there are some real significant system costs." More important, says Lenehan, "is that soon after that, we have to go beyond 100 MHz, and having made the changes to the DIMM, the interface and the layout-having gone through that substantial thrash-all that could only take us through one processor generation." Meanwhile, the Mario-64 game not only ran fast, but it ran on a relatively cheap circuit board using DRAMs in a low-pin-count package. And it did it in 1996.
Thus, Intel made the decision to use the Rambus architecture for PCs starting in 1999. The chip maker's choice, which came to light last November, underscores the importance of memory bandwidth in bringing video and 3-D graphics to desktop PCs. Intel engineers already have started collaborative work with the technical staff at Rambus to extend the current 600-Mbit/s Rambus technology so that graphics and video data can zap across the short-but-speedy Rambus channel at 1.6 Gbytes/s in those 1999 models.
It is ironic, in a way, that a made-in-Japan game character persuaded the U.S. chip giant to adopt an architecture that is now causing angst among Asian DRAM makers. In Japan and neighboring South Korea, where DRAM manufacturing skills are a source of national pride, people often say "America is good at logic; Japan and Korea are good at memory." Thanks to the Rambus DRAMs, the aphorism just doesn't ring true anymore.
To some Asians, Intel's decision represents a defeat, a sign that their own creativity and foresight have been lacking. Kamo downplays that idea. "Maybe there is an NIH [not invented here] feeling," he admits, "but the fact is, somebody has to set the standard." No longer will it be the slow, democratic committee structure at Jedec (the Joint Electron Devices Committee), where-as Rambus marketing vice president Subodh Toprani argues-one maker can object to another's ideas and delay progress.
What scares Asian manufacturers is that the key DRAM interface will be controlled by a company on the wrong side of the Pacific Ocean-an enormous degree of power for little Rambus. Rambus will continue to manage the licensing of its intellectual property, and it will be Rambus engineers who work with the various graphics, chip-set and DRAM makers seeking to implement the interface in their devices.
Worse, behind Rambus stands Intel-a company that has rocketed past all semiconductor companies in size, earnings and raw power-contributing its enormous influence and knowledge of the PC architecture. To be sure, Intel's effective control of DRAM interface technology dates back a few years. Even for the 66-MHz SDRAM, it was Intel that laid down the law, detailing the various timing specifications that the memories had to meet to get the stamp of approval for use in Intel-based systems.
Aside from injured pride and loss of technological control is the matter of money. With Texas Instruments still tightening the screws for royalties on its fundamental DRAM and other patents, along comes Rambus, offering engineering services and patented technology for a license fee that is partly based on per-chip royalties. When Rambus was barely surviving and the DRAM makers were printing money, fees didn't seem so important. But now that the DRAM makers face rock-bottom prices for today's products, the prospect of paying 1 to 2 percent to Rambus is less than appealing.
A senior executive at a Korean DRAM maker was careful in his choice of words: "I think you could say that putting so much power in the hands of a small venture-capital company in California makes many of us feel uncomfortable."
But Rambus doesn't stand to remain small for long. A back-of-the-envelope calculation suggests that if the DRAM industry rebounds to $50 billion by 2001, and 60 percent of DRAMs go to Intel-based systems, and 65 percent of those DRAMs are Rambus types for which Rambus collects 1.5 percent, then Rambus earns about $300 million. In one year. With no factories to build. And that's not counting royalties from licensees such as Intel, surviving chip-set makers, 3-D graphics-card vendors and non-PC vendors such as Nintendo and SGI.
As Farmwald cheerfully acknowledges, "If you run the numbers, Rambus stands to make a lot of money. Some don't like that, but Rambus has done some enormously important pioneering work."
Why wasn't that work done in Japan? Could Japan's research labs have hit upon Farmwald's and Horowitz's radical ideas? Not likely.
Farmwald says the Rambus concept sprang "from looking at the memory bandwidth problem from a systems viewpoint. It could not have come from a DRAM researcher." Horowitz believes that Japan lacks the VC community and corporate management that might support such far-out ideas. Others note that the Japanese companies are notorious for poor communications among their divisions, with computer designers rarely discussing new ideas with the semiconductor engineers, and vice versa.
Akira Minamikawa, senior semiconductor analyst at IDC Japan, says that the rising importance of Intel and Rambus has in part prompted Japanese companies to accelerate their support for embedded DRAM technology and the hybrid processes needed to fabricate memory and logic within the same chip. Minamikawa credits Intel and Rambus for prompting Japanese companies to support what had been an academic research project at Kyushu University on the parallel-processing RAM, in which multiple small RISC processor and memory cores reside on the same chip. PPRAM could one day be used in PCs, he speculates. "The DRAM companies don't want to be reduced to being an OEM manufacturer for Rambus," Minamikawa says.
Rambus's Tate argues that it is the DRAM makers themselves who will benefit from the Rambus architecture. By making desktops more attractive, everybody gains, he says. "If DRAMs don't go up in performance, then PCs won't sell. And the very first guys to benefit from Rambus are the Japanese DRAM companies, mainly NEC and Toshiba, which profit by being the leaders," Tate says. "By being an early adopter, NEC has made a ton of money and big strategic inroads at Nintendo, and they will keep benefiting. The opposite is true for the companies that aren't doing anything with Rambus technology."
Some fear that Rambus might "up the ante" in the future by increasing its royalty and license fees when the industry is "locked in" to using RDRAMs, Tate admits. But, he says, the licensees "signed a semiconductor license, and nothing can change the terms of the licensing. It is for current and future patents, so even if Rambus acquires new patents, it can't change our business relationship with that license partner."
Another source of concern is the gradual devolvement of semiconductor content into an Intel microprocessor and memory. Farmwald has ideas, which he stresses are separate from those of Intel and Rambus. "Eventually, there will be integrated MPU with memory, but that won't happen for 10 years or more on the desktop-though 10 years is an awful long time in this business."
Farmwald expects some things to change in the early years of the 21st century. Chip sets, which now principally control graphics and memory, will move onto the microprocessor, he suggests, particularly for low-end systems. Having a chip set sit "in between" processor and memory slows performance and adds cost. Thus, Farmwald says he wouldn't be surprised if Intel some day develops an MPU with a Rambus interface.
Though Intel's official MPU road map ends well before 1999, the expectation is that the first Rambus systems will use an Intel chip set, a Pentium Pro (P6) generation processor and RDRAMs. Not long after that, the P7 generation will begin shipping. Meanwhile, the memory technology Intel hopes to bring to the desktop is here now-in a $199 Nintendo game machine you can buy at a toy store. Convergence, indeed.
-David Lammers is Japan bureau chief at Electronic Engineering Times. He can be reached at lambo@twics.com.
Copyright r 1997 CMP Media Inc.>> |