SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Politics : Formerly About Advanced Micro Devices

 Public ReplyPrvt ReplyMark as Last ReadFilePrevious 10Next 10PreviousNext  
To: Tenchusatsu who wrote (49475)2/13/1999 9:24:00 PM
From: Scumbria  Read Replies (1) of 1582866
 
Ten,

I would guess that the P6 core can go up to more than just two or three outstanding reads or writes. It doesn't depend on the number of execution units because of the out-of-order engine

Execution units stall upon a load miss, so the maximum number of load misses is a direct function of the number of execution units. Out of order execution doesn't change this fundamental principle, because you can't execute until the data is available from the load.

You can also have a number of stores pending in a queue, but store latency does not normally affect performance.

I would guess that "AGP DMA mode" is used, which means the textures are downloaded from DRAM into local memory as needed.

Texture load performance is a function of bandwidth, not latency. K7 systems should excel at this, because of the 256 bit DRAM bus. (A really good video card will provide texture memory on board.)

Scumbria
Report TOU ViolationShare This Post
 Public ReplyPrvt ReplyMark as Last ReadFilePrevious 10Next 10PreviousNext