re: TNT SLI part 2
Interesting, approach that Metabyte is taking, they are not SLI'ing even and odd lines!!!
(lifted from www2.sharkyextreme.com ) "This is due to the way that Metabyte has chosen to implement SLI, to maximize their driver's capabilities. Instead of rendering each 3D image's odd or even lines in succession the way 3Dfx's SLI system works, Metabyte's process separates the entire 3D image into two halves: The top half of the on-screen image, and the bottom half of the on-screen image. This supposedly reduces the CPU overhead versus the odd/even 3Dfx approach while making the whole operation smoother and more seamless."
Which of course implies that you can parallel more graphics chips until the number of lines equals the number of graphics cards. Sounds like very scalable parallel processing to me. Seems like I got 'bonked' by someone on this board for proposing this before. Somebody else want to try and argue me into submission again.... Tell me you can't do this by breaking the screen into 4 slices using 4 graphics cards?
IMO the battle ground in graphics is parallel processing, in the geometry setup too. Perhaps someone can help me out, I was wondering today, why doesn't anyone make a motherboard that supports two celeron processors? Or can I buy a dual processor board for Pentium II's (slot 1) and slip in two Celerons instead? If so, I'd buy one in an instant if someone could point me to it.
Waldeen |