SI
SI
discoversearch

We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.
Technology Stocks : 3DFX

 Public ReplyPrvt ReplyMark as Last ReadFilePrevious 10Next 10PreviousNext  
To: buckeye3d who wrote (10864)2/25/1999 7:07:00 PM
From: Perfect Tommy  Read Replies (1) of 16960
 
Alex,

How could game developers use multiple monitors? Let me count the ways!

Seriously, you can always use more visual information in the game than can clearly be presented in a single monitor space.

For example in a flight sim or mech game, you could have your field (or fields) of view on 1 or more monitors which eliminates the need for POV or paddlock view confusion in the midst of ACM. Also you could have a monitor or two dedicated to cockpit instrumentation. No more look down/look up button or keyboard manipulation. First rule of dogfighting is never take your eyes of the enemy once you have him spotted.

Or how about in a game like Tribes, field of view on one monitor and the battle map on the other. That would help your navigation a lot in the larger landscape levels.

PT
Report TOU ViolationShare This Post
 Public ReplyPrvt ReplyMark as Last ReadFilePrevious 10Next 10PreviousNext