From the latest .plan file from the "Tribes" guy:
====================== OpenGL status: basically we're ready to release the beta driver except for the TNT's performance. I thought we were close to resolving our last issues here, but we've stalled. We can't get the TNT OpenGL drivers to download textures at anything approaching a reasonable rate. Unfortunately, TRIBES does a fair amount of on the fly construction of textures, mainly for the terrain. The TNT driver does not seem capable of dealing with it. (Dave Moore goes into general OpenGL issues in his latest plan.) Not having access to TNT's source code, or any form of data from the driver, it has been difficult to figure out what's going on. I hate to say "go buy a 3Dfx card", but at this point we're running out of ideas, and unless nVidia get's us more information (or fixes their driver), were probably not going to make much more progress. There is no reason to believe that the TNT cards can't handle our requirements. It's frustrating, if we knew the card couldn't handle it, we would have dropped it long ago. We believe the card can handle the load, we just can't get the TNT driver to perform. There have been some ideas on crippling the game to work around the problem, but those ideas don't appeal to me too much. Another option may be DirectX6, as those drivers may be better optimized. We'll continue to investigate. ===============================
OK, _I'll_ say it... ;-)
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