Hi,
Just throwing out some thoughts about the hypothesis:
"No more than five software companies can develop games that take full advantage of PlayStation 2's capabilities."
As has been mentioned, THQI's acquisition of GameFX may put us in that "group of five" (assuming we accept this statement).
Alternatively, often what happens as technology gets faster/better is that you no longer have to be so clever in order to squeeze out the most efficiency of resources (i.e. back when the "big" network links were 56Kb/s, protocol engineers spent considerable effort reducing packet header overhead -- now ATM can blow 15% or so, because it makes it possible to get 85% use out of multi-gigabit/s links).
If i'm not mistaken, one of the amazing things about about Doom (and it's pre-cursor, Wolfenstein), was the amount of graphics action their engine got out of those relatively slow chips (i believe i played wolfenstein on a 386, and doom on a pentium 60).
So, an alternate conjecture is that (at some point) throwing "big iron" at graphics will allow *more* people to play (i.e. anyone who can do the basic math needed for graphic rendering, and they no longer have to come up with clever algorithms to optimize the rendering).
On a related note, THQ is in Southern California where much of the film industry's digital effects are done. I've observed (through friends) shakeup in that industry of late, and some of the digital tech-heads can end up at places like THQ -- someone i know personally has made this leap (although not to THQ). Hey, maybe I should coerce some of my particularly clued cohorts to send a resume to THQ ;-)
All things considered, I'm not too worried that THQ won't know what to do with a boat-load of "lighted shaded polygons".
cheers, steve |