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To: Haim Barad who wrote (76569)3/17/1999 2:25:00 PM
From: Scumbria  Read Replies (1) of 186894
 
Haim,

Certainly, it's not a clear case that HW geometry engines will completely replace SW engines. Many SW vendors will not use a "standard" lighting algorithm and prefer to light their own vertices.

The OpenGL spec is fairly specific about their lighting algorithms. If you had a choice between high speed OpenGL compliant lighting, or considerably slower proprietary lighting, which would you choose?

It does not seem a wise choice to deliberately choose a slower algorithm, for most applications. (Unless you are doing something unusual like ray-tracing.)

Scumbria
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