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Technology Stocks : 3DFX

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To: Obewon who wrote (11341)3/25/1999 4:52:00 PM
From: Brad Patton  Read Replies (1) of 16960
 
1) 32 vs. 16 bit color - No serious performance junky would take a 3 fps hit let alone the current 15fps they receive for choosing 32bit color.

Probably not. But there are a lot of other gamers that as long as the game is playable (20-40fps) are more concerned with image quality. Plus remember, 3d acceleration is being used in more than just FPSers. New RTSs (like Dark Reign II and Force Commander) and RPGs are using 3d acceleration and in these games I imagine image quality will be a more important deciding factor.

2) AGP 4x support - Get serious! The chipset to support it DOESN'T EXIST yet and WON'T until at least November. By then everone expects that NV10 and Rampage will be introduced if not available. How many people who care about 3D aren't going to upgrade to them if they are the big leap everyone expects? Thus any card purchased now need only address the new games that will come out this year.

- First, this is an important checklist item to OEMs. Isn't 3dfx trying to increase the number of OEM contracts. Isn't this why they bought STB.

- Second, Intel's Camino chipset has been pushed back from early summer to late summer last I heard. I don't know where you are getting November from.

- Third, (I know it never works) but some people like to think they are buying a product that won't be obsolete tomorrow.

3) Larger texture sizes - While games can be built with larger texture sizes, will they? The only examples I have seen are specially commissioned levels of certain games. It already late March and I haven't heard of any game being designed using these larger textures.

You might have heard of Quake III Areana. It has said it will ship with 512x512 textures.
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