Microsoft Recognizes Cirrus Logic for Delivering First AGP Graphics Solution to Run on Memphis; Laguna3D-AGP Demonstrated at Microsoft's Meltdown '97 Running on Prototype AGP Hardware from Intel and Microsoft's Memphis Operating System
Business Editors and High-Tech Writers
FREMONT, Calif.--(BUSINESS WIRE)--March 5, 1997--Cirrus Logic Inc. (NASDAQ: CRUS) today announced its Laguna3D-AGP (CL-GD5465) graphics accelerator is the industry's first hardware utilizing Intel's Accelerated Graphics Port (AGP) to run Memphis, Microsoft's next-generation Windows operating system. At its Meltdown '97 general session, Microsoft showcased Laguna3D-AGP and AGP validation hardware from Intel running host-based textures within the Memphis operating environment. "In order for Memphis to deliver full AGP support, we challenged Cirrus Logic and the other graphics suppliers to have working AGP solutions by this time frame," said Ty Graham, IHV Evangelist at Microsoft. "Cirrus Logic has certainly delivered, allowing us to demonstrate the increased performance and functionality end users can expect with the introduction of Memphis and AGP-based systems in the second half of the year." "Our participation with Intel and Microsoft at Meltdown demonstrates Cirrus Logic's commitment to bringing advanced 3D technologies to market," said Art Swift, vice president of product marketing for Cirrus Logic's Graphics Company. "We wanted to provide Laguna3D-AGP to Microsoft as soon as possible to help ensure that Memphis will have full AGP support for its release later this year."
Laguna3D-AGP and TextureJet Architecture
Cirrus Logic was able to provide an AGP solution ahead of its competitors, because the internal architecture of the Laguna3D family is built around the AGP programming model. This model, a fundamental element of AGP, enables the efficient use of system memory for graphics data -- attaining higher performance while reducing system cost. The Laguna3D family is based on Cirrus Logic's TextureJet(TM) architecture, a powerful texture-management scheme that addresses the need to make 3D experiences more realistic through higher resolutions and faster action. By implementing a hardware texture manager and a sophisticated PCI/AGP bus mastering scheme, TextureJet architecture enables the Laguna3D Family to display more complex textures with fluid 30 (frames per second) motion. While the bus master maximizes bus throughput, the hardware texture manager significantly reduces overhead involved in moving textures between system memory and the 3D graphics subsystem for both PCI bus and AGP systems. With this built-in hardware texture manager, the Laguna3D architecture inherently supports Intel's AGP model. The Laguna3D architecture also incorporates single-pass acceleration. In addition, it is based on RDRAM frame buffer memory, which provides scaleable bandwidth far outstripping that of synchronous graphics memory. |